The Plain People of Gaming: The Fall of Cthulhu City

   where we wake up electrified out of the coma by our own souls’ airplanes roaring over the roof they’ve come to drop angelic bombs the hospital illuminates itself    imaginary walls collapse     – Allen Ginsburg, Howl Cthulhu City slides into The Fall of Delta Green like a cartridge into a chamber. As written, Great Arkham’s […]

July playtesting

Please email support@pelgranepress.com for instructions on how to take part in this month’s playtest!   Title: The Borellus Connection System: The Fall of DELTA GREEN Author: Gareth Ryder-Hanrahan, Kenneth Hite Deadline: July 31st 2019 Number of sessions: 2-3 per adventure Description: The Borellus Connection is a campaign for Fall of Delta Green, using the heroin trade and the […]

Pelgrane Press Seeks Administrative Assistant

We’re currently recruiting for an Administrative Assistant to provide fantastic customer service to our community, and help out with the multitude of administrative tasks involved in a small publishing company. The position is intended for a remote worker, and may involve travel to conventions, some overnight stays and weekend work where necessary. Pelgrane Press is […]

Cthulhu City Limited Edition

Enter a place born from all of Lovecraft’s creations, and governed by servitors of the Old Ones.­­ Great Arkham – the Cthulhu City. We have produced just 100 copies of this faux-leatherbound limited edition of Cthulhu City. 50 will be made available to customers in the US & Canada, and 50 will be made available to […]

13th Sage: Class Stories for Shards

I just finished the final pass on the “page XX” references for Shards of the Broken Sky. Some designers dislike this type of finicky work, but I sort of love it. Partly it’s a great moment in the lifecycle of a book—it’s actually about to be finished! Partly you get to take a last look […]

Call of Chicago: Pulling Strings, Part 2

Last month we began our perilous exploration of that darkest of all Fall of DELTA GREEN labyrinths: the Federal bureaucracy. More specifically, and contra JFK, we explored what that bureaucracy could do for you — or for your Agent, as he deploys his Bureaucracy ability  in the course of the campaign. (See our previous installment […]

Dreamhounds of the Pop Art Sixties

Officially, the Delta Green setting never indicates that the Dreamlands underwent a radical transformation at the hands of Parisian surrealists in the 1920s and 30s. However, in the privacy of their own Gaming Huts, GMs who ran a Dreamhounds of Paris series and want to connect it to their current Fall of Delta Green games […]

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