This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws Those of us make stuff up for a living face a wide variety of possible ways to make ourselves crazy. One of the fastest and most direct routes to self-induced insanity is to obsess over the ultimate […]
Tag Archives: design theory
A column about roleplaying by Robin D. Laws While developing collaborators’ scenarios for Black Star Magic, I found myself puzzling out a design style question arising from a particular feature of QuickShock. In previous iterations of GUMSHOE, and most other games with hit points or a hit point-like function, characters can theoretically leave play at […]