Tag Archives: Gareth Ryder-Hanrahan

13th Hwaet

Esteemed Patreon backer Simon… wait, no, strike that out. Correct that. Esteemed Pelgrane co-owner Simon Rogers asks: “I have an idea for a Page XX column which by pure coincidence would help me for my game in a week’s time. I would like (Champion tier) stats for Grendel, and Grendel’s Mother, plus suggestions for reskins […]

View from the Pelgrane’s Nest – June 2008

The following article originally appeared in an earlier iteration of See Page XX in June 2008. by Simon Rogers In this issue Robin D Laws discusses the use of genre conceits in Mutant City Blues, we have more music from James Semple, and a second interview by Luke Crane. This issue sees the return of […]

September playtesting

Please email support@pelgranepress.com for instructions on how to take part in this playtest!       Title: The Paragon Blade System: Fantasy GUMSHOE One-2-One core book Author: Gareth Ryder-Hanrahan Deadline: Friday, October 30th 2020 Number of sessions: 1-2 sessions per protagonist character Description: Play a hero in a fantastical land, still scarred by the evil of […]

The Paragon Blade

Enter a realm of powers and perils! In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue. Gather your wits, your allies, and your blade! You have three key […]

Alternate Utility Spells in 13th Age

The Utility spell in 13th Age is a lovely way to cram all those spells that are great in the right situation, but useless most of the time into a single handy package. This article presents two variants on the regular Utility spell. Each one takes up a spell slot, as usual.   Illusion Utility Spell 1st – disguise self Range: […]

Plain People of Gaming: The Bad Die

At our GenCon panel on horror, we got asked about the risk of breaking atmosphere in Trail of Cthulhu games by asking for Stability tests. You describe whatever horrific or disturbing sight the investigator encounters in ghastly detail – and then go “now, roll Stability”, dragging the player out of the story and soiling everything […]

Mother of Cities 4: The Scorpion Pit

In the latest installment of their play-by-clip game, Gar’s character rescues the Thing in the River and Robin, remembering that Gar considers gambling a useless ability, sends him to a notorious casino. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, […]

Foreshadowing In The Yellow King

One of the strange joys of a Yellow King campaign, with its quadripartite structure, is that you can be certain for months in advance what’s going to happen. That’s a rare gamemastering luxury; in other games, you can roughly guess where the campaign is going, but you can’t be sure. Maybe your Night’s Black Agents […]

Statting GMCs in GUMSHOE

A question from the mailbag – how do you assign values to the general ability scores of Gamesmaster Characters in GUMSHOE games? How much Scuffling should a cultist have? How do you rate a gorilla’s Health? GUMSHOE’s area of focus isn’t finely balanced tactical combat (F20’s just down the hall, guys), so the honest answer […]

My Favorite Monster with Gareth Ryder-Hanrahan

When Ruth Tillman picked ghouls, she scooped Gareth Ryder-Hanrahan for his choice of Favorite Monster. Surely that won’t happen a second time. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables […]

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