There are places where the Membrane between our reality and the Outer Dark frays, where things slip between worlds too easily. Some call these liminal spaces the Outskirts; the Ordo Veritatis, in its clinical way, refers to them as LMSLs (Low Membrane Strength Locations). Such places are often found on the edge of towns, in […]
Tag Archives: Gareth Ryder-Hanrahan
(Esteemed KARTAS patreon-backer Loius Sylvester asked some questions about The Dracula Dossier, and they were marginally more my wheelhouse than Ken’s, so…) I have been reading Dracula Unredacted alongside Klinger’s New Annotated Dracula and I am about halfway through both books. I have a few questions. 1) The dates in Unredacted do not match the Annotated. In […]
The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the Crew of Light – Billie Harker, Tabitha Holmwood, Thad Morris and the rest, the descendants of the original group who battled Dracula. However, Dracula Unredacted reveals the existence of several other members of this fellowship who, for reasons sinister […]
Following on from this article – the advice to use Investigative Abilities as a checklist for an adventure applies doubly to Yellow King games. Unlike, say, Night’s Black Agents or Esoterrorists, where the player characters are highly competent and well-rounded investigators, Yellow King characters tend to be unusually narrow in their range of backgrounds, especially […]
The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the Crew of Light – Billie Harker, Tabitha Holmwood, Thad Morris and the rest, the descendants of the original group who battled Dracula. However, Dracula Unredacted reveals the existence of several other members of this fellowship who, for reasons sinister […]
It’s been some time since the Poison Tree campaign was announced, even by the sometimes leisurely standards of Pelgrane. It’s currently on my desk undergoing development and additional writing. The core concept of the campaign is unchanged from those early articles – a series of connected adventures across the generations, from 1650 to the present […]
(My apologies for the long delay between installments. I’d intended to post this and the other pieces in the series in early 2020. I wonder what could possibly have distracted me in, oh, say around March of that year.) The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the […]
(*** As a warning before you read on – some of these images are quite disturbing. They’re all entirely computer-generated, but still… they’re uncanny. ***) I’ve been keeping an eye on neural nets and automated generation of content, in the manner of a fisherman keeping an eye on a storm front […]
My usual advice for handling iconic benefits in 13th Age is to push as much of the work as possible onto the players. The GM has enough to do running the game and playing all the monsters and non-player characters without adding the burden of working a random number of iconic associations into the storyline. […]
For some time now, the Agents have been on the trail of something called FOREVER. From what they’ve gathered, FOREVER is some sort of vampire-connected program run by shadowy elements within the United States intelligence community. Some claim FOREVER’s an ultrablack operation, a dozen levels higher and deeper than anything at Groom Lake. Other accounts […]