Tag Archives: Gareth Ryder-Hanrahan

Gaming for Kids

I’ve been running impromptu games for my two boys since they were four or five (they’re now seven), and I’ve been thinking about a GUMSHOE Kids framework that I’m going to develop as a priority now. In the meantime, though, I’m aware that there are suddenly a lot of people working from home with kids […]

The Plain People of Gaming: In The Time Of The Corona

One stretch goal we didn’t get to in the DRACULA DOSSIER Kickstarter was the Plague capstone, where Dracula weaponises a new virus and takes over the world. I rather wish we’d hit that one – all that research and preparation would have been handy right about now. Anyway. Like the rest of the world, the Pelgranes are […]

St. Patrick & The Pelgrane

St. Patrick. Your only man, really. Taken as a slave to Ireland, escaped, then went back to bring Christianity to the heathens of Ireland. A grasp of both theology and vegetation, by all accounts. Got rid of the snakes, so he did, so he did. Best known now for being a really effective marketing campaign […]

Murder by Checklist

One of the Things I Always Say is that a GUMSHOE investigative ability list is basically a list of questions the players can ask the GM – but it’s also a useful list of questions to ask yourself when writing an adventure. Certainly, when I initially conceive of an adventure, I’ll come up with three […]

Schemers

A cruel lover who refashions her prey. A bioengineered warrior on the run. An internet mapping service with a stalker’s eye. A carjacker with a conscience. A Victorian thespian turned super-criminal. A murderer of video game characters. All these and more meet in the poison-soaked pages of Schemers, a genre-spanning short fiction exploration of grand […]

The Lion and the Aardvark

These confusing times of Internet trolls, one-percenters, toxic fame, and impending singularity cry out for clarity—the clarity found in Aesop’s 2,500 year old fables. 70 writers from across the creative spectrum bring their modern sensibilities to this classic format. Zombies, dog-men and robot wasps mingle with cats, coyotes and cockroaches. Parables ranging from the punchy […]

Clues vs. Leads

The core concept of GUMSHOE can be simply stated (or shouted from the rooftops) as “it’s always more fun when the players get the clue”. One could argue, though, that it’s sometimes more accurate to say that the players always get the lead. A lead is a clue that leads in to another scene. Leads […]

The Stairs To The Bottom Of The Universe

A spooky child’s drawing depicts a cryptic staircase that goes “to the bottom of the universe”, a blood-drenched skeleton, and a shadowy monster. What might it signify (other than “these parents are so neglectful they not only produce children who make such drawings, but also exploit them when they’re in need of a quick Page […]

5th Edition Compatible Eyes of the Stone Thief

The massive living dungeon known as the Stone Thief is so epic it cannot be confined to just one system! Designer Gareth Ryder-Hanrahan has turned the first two levels of his megadungeon masterpiece into a PDF that’s compatible with the 5th Edition of the world’s most popular roleplaying game. Eyes of the Stone Thief (5E […]

The Plain People of Gaming: What We Did In Paris

Just before Christmas, I finished off the first part of my home campaign of THE YELLOW KING. We’re running it at a fairly fast pace (we’re alternating sessions with Warhammer in deference to the sensibilities of players who want to hit things with swords), and with only a limited number of sessions, I based virtually […]

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