By Julian Kay In the early days of our hobby, before players learned to yearn for lofty quests, adventurers’ motivation was simple: treasure was what we needed. Using wealth to draw enemies towards a trap is a standard real-world and literary trope, but early fantasy games went a step further, turning the wealth into a […]
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By Julian Kay Illustration by Aaron McConnell & Lee Moyer To conclude the series on curses, we’ll be discussing other ways a PC might become cursed in play . . . or inflict curses of their own. At No Extra Charge Magical items are the most common way that heroes encounter a curse. Early F20 […]
by Julian Kay illustration by Dagmara Matuszak We focused on demons in the first curse article—cursed and accursed demons. Here, we cover the many other 13th Age and F20 monsters that originated as curses or get much of their oomph delivering curses. Deathly (Well, Undeathly) Curses After the Diabolist, the Lich King is the icon […]
By Julian Kay illustration by Lee Moyer In many F20 games, curses are a flavorful inconvenience, temporary problems that can be removed by a single memorized spell. In 13th Age, freeform character creation options and flexible magic provide some mechanical and narrative space that can spin curses into blessings! In the big picture, curses have […]