In the latest episode of their lantern-equipped podcast, Ken and Robin wrap up the axes of RPG design series and talk about the wire game, Peruvian mine goblins, and the Georgia Guidestones.
Tag Archives: Ken and Robin Talk About Stuff
In the latest episode of their 12-sided podcast, Ken and Robin talk randomness vs choice in RPG design, the Chicago Film Festival, Tristan Zimmerman’s Shanty Hunters, and saving Franz Ferdinand.
In the latest episode of their elegantly logarithmic podcast, Ken and Robin talk abstract vs emotional rules design, Owen Luder and brutalism, and an Ohio-sized Ken’s Bookshelf.
In the latest episode of their spritely podcast, Ken and Robin talk handling cost in rpg design, Chicago’s Midway Gardens, the changing face of festival circuit cinema, and time machining Japan’s WWII A-bomb.
In the latest episode of their entirely surpelagic podcast, Ken and Robin talk simulation vs. emulation, dark fish, the Queen in Yellow, and the Brazilian vampire UFOs known as chupas.
In the latest episode of their Edwardian-shocking podcast, Ken and Robin talk power in rpg design, Lady Idina Sackville, magicians as criminal henchmen, and Ken’s Providence bookshelf.
In the latest episode of their thoroughly cetaceous podcast, Ken and Robin talk robustness in RPG design, the whale sculpture that prevented a train crash, folk horror scenarios that don’t repeat The Wicker Man, and mystical psychologist Claudio Naranjo.
In the latest episode of their elegant podcast, Ken and Robin talk unity in game design, the Trylon and Perisphere, Aldebaran vs. Betelgeuse, and the Battle of Blair Mountain.
In the latest episode of their well-circulated podcast, Ken and Robin talk scenario diagnostics, the Kent State massacre, choosing settings for The Yellow King, and Raimondo di Sangro’s anatomical machines.
In the latest episode of their immaculately pasteurized podcast, Ken and Robin talk playtesting, globe-trotting CIA operative Louise Page Morris, letting fiction go long, and germ theory denialism.
