Tag Archives: Kenneth Hite

The Call of Chicago: Expediting, Ordering, Inquiring

I gotta say, it’s a good thing I already wrote GUMSHOE rules for expeditions. Because now I’m not surprised when everything takes longer and seems harder than it did when we planned this thing. Mythos Expeditions has, like its namesake, run into its share of excitement along the way. Promising paths had to be neglected, […]

Bookhounds of London – London Rumours

Player handouts for Bookhounds of London These rumours are player knowledge: the sorts of things eager Book-Hounds are likely to hear as they wander the streets, drink a pint in the pubs, and gossip with their cronies and rivals. Their degree of truth, and their potential for danger and profit, remain in the Keeper’s hands […]

The Call of Chicago: Exploding, Experimenting, Expediting

Pop quiz, hotshot: a mysterious figure tosses a grenade at you. How much damage do you take? In GUMSHOE, it depends on who’s throwing the grenade. A cultist of Hastur? Point-blank grenade damage in Trail of Cthulhu is +3. Right there, one table, look it up, bang. Or rather, boom. A vampiric henchman, or a […]

The Unbourne Identity

From the keyboard of Kenneth Hite… For those of you who have somehow been occupying yourselves with other pursuits than my game design career, perhaps I should mention that a pre-order edition of my vampire spy thriller RPG Night’s Black Agents is available now from Pelgrane Press. More on that below, where the horrid, horrid […]

The Dracula Dossier

The Dracula Dossier is an epic improvised campaign for the Night’s Black Agents RPG. Do your Agents have what it takes to face the Lord of the Undead himself? The wild beasts of the desert shall also meet with the wild beasts of the island, and the demon shall cry to his fellow; Lilith also shall rest […]

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