Tag Archives: Kenneth Hite

Call of Chicago: Department of New Departments

With The Fall of Delta Green having psychedelically burst onto the shelves of finer game stores everywhere and indeed of this very site, this column keeps on bursting the covers of that already overfull tome. This time, rather than throw more weird story meat out there for the Handler, it’s time to give the players […]

Night’s Black Agents Limited Edition

Night’s Black Agents won two silver ENnie awards for Best Game and Best Writing, and was nominated for Best Rules, Best Interior Art and Product of the Year. Find out why with the limited edition! Only 100 copies of the faux-leatherbound limited edition Night’s Black Agents exist. 50 are available to customers in the U.S. and Canada, […]

Dracula Dossier – Director’s Handbook Limited Editions

A Secret History Unearthed. A Legendary Horror Walks Again. Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by […]

Dracula Unredacted Limited Edition

Take your players on the greatest vampire hunt in history—more than a hundred years in the making with the limited edition of Dracula Unredacted. Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited […]

Call of Chicago: Sous les Pavés, Carcosa!

“They have no time to think of surrender. Are they heroes — these Parisians?” — Robert W. Chambers, “The Street of the First Shell” (1895) Right about now, just about fifty years ago as I write this, France had no functioning government. I mean, more than usual. Charles de Gaulle, President of France for the […]

Development Diary: The Fall of DELTA GREEN

by Kenneth Hite For the last 20 years, I have considered the Delta Green setting—created by John Scott Tynes, Adam Scott Glancy, and Dennis Detwiller—the pinnacle of the possible for Cthulhu campaigning. Like my own Trail of Cthulhu, published by Pelgrane Press for its GUMSHOE system in 2008, Delta Green was licensed for Chaosium’s Call […]

Call of Chicago: Assassination Station

I’ll wager we have some readers who can (unlike your humble correspondent) answer the question “Where were you when Kennedy was shot?” But can your Fall of DELTA GREEN Agents answer that question? How about when the other Kennedy was shot? When Dr. King was shot? Malcolm X? Ngo Dinh Diem? Medgar Evers? George Lincoln […]

Call of Chicago: Building the Mystery Block by Byock

It might take more than one swallow to make a summer, he said from a city where it would take about eighty Fahrenheit degrees along with any number of migratory birds to make it summer right now. But it only takes one monster to make a mystery. That, at least, is the thesis, or among […]

Call of Chicago: The Hoffman Working

No need to build a stage, it was all around us. Props would be simple and obvious. We would hurl ourselves across the canvas of society like streaks of splattered paint. Highly visual images would become news, and rumor-mongers would rush to spread the excited word. … Once we acknowledged the universe as theater and accepted […]

Call of Chicago: H.P. H.P. Halloween

“Then Hallowe’en drew near, and the settlers planned another frolic—this time, had they but known it, of a lineage older than even agriculture; the dread Witch-Sabbath of the primal pre-Aryans, kept alive through ages in the midnight blackness of secret woods, and still hinting at vague terrors under its latter-day mask of comedy and lightness.” […]

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