Tag Archives: Kevin Kulp

TimeWatch RPG

The world has changed. Again. China wasn’t supposed to colonize 15th century North America, right? And yet you find yourself being attacked by eunuch swordsmen in what should be San Francisco. Some time traveler told the Golden Fleet about the Pacific oceanic gyre that would lead them to a rich new land. Someone you’ll have […]

Playable races for Owl Hoot Trail

New Character Races for Owl Hoot Trail by Paul Stefko The west is a wide and mysterious place, home to all sorts of folks. The half’ins, hill folk, orcs, and shee you’re used to aren’t the only people out there. The following races may be available for characters if the GM is willing. Centaurs Never […]

Introducing Owl Hoot Trail

by Kevin Kulp   My first mistake was in thinking Owl Hoot Trail was D&D with guns. I was just starting to develop and polish Clinton R. Nixon’s remarkable, streamlined game of old western fantasy, and I thought I was on well-trodden and familiar ground. I set up a sample encounter, one which I expected […]

How to Play GUMSHOE: a handy cheat sheet for new players

by Kevin Kulp (From the introduction to TimeWatch, his investigative time-travel game)     General Abilities are how you get stuff done. Sneaking, fighting, running… all these are done with General Abilities. If you have a General Ability rating of 8 or higher, you’re incredibly talented at that activity (and may get access to cool bonus […]

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