By Martin Killmann If you have played the 13th Age Second Edition introductory adventure, or maybe even Gareth Ryder-Hanrahan’s legendary Eyes of the Stone Thief campaign, you know that in 13th Age, some (possibly all) of the dungeons live. And for me, as a 13th Age GM, I am in love. When I send my […]
Tag Archives: Living Dungeons
by Mikhail Bonch-Osmolovskiy It is the dream of many an adventurer to have a place they can call their own. A fort, a manor, a tower – something to build, customize, protect. The problem, of course, is that they inevitably have to leave it behind to go on adventures. And the more world-spanning the adventures get, […]
