Tag Archives: night’s black agents

Packet Data

An adventure seed for Night’s Black Agents, by Adam Gauntlett The Agents are hired for a simple babysitting gig in Monaco, playground of the idle rich, and find themselves in the Conspiracy’s crosshairs. What Came Before A group of hackers hoping to make a big score cracked a billionaire’s superyacht Wi-Fi system. The hackers downloaded […]

See the Black Book GM Tools, then Join the Beta!

by Steven Hammond Gen Con was a blast this year. I played a few games, talked to people I only see at Gen Con, and spent several hours helping out in the Pelgrane Booth. I had fun chatting with all the GUMSHOE and Black Book fans that stopped by. If you picked up a flyer […]

The Plain People of Gaming: (S)Entry

The scenario (S)Entries from the Night’s Black Agents core rulebook is a quick and open-ended intro to the shadowy world of the undead. The players are hired to steal a laptop containing a dossier on the vampiric conspiracy; they steal the laptop, then get doublecrossed, forcing them to track down their former employer and steal the […]

See P. XX: Using a Game’s Core Activity to Sharpen Your Creature Design

See P. XX a column about roleplaying by Robin D. Laws A well-designed modular element for an RPG, whether we’re talking about a GMC, location, conspiracy, or occult tome, does more than extrapolate from an evocative premise. The text you write, explicitly or otherwise, indicates to the GM how it will be used in play. […]

Getaway!

by Adam Gauntlett The BMW shot through a red light turning against the flow, missing oncoming traffic by the grace of God, ignoring angry, blaring horns. The Serb, Karlo, gunned his Audi. So much for surveillance; Volkov would have his head if the bastards got away … What makes a chase scene Thrilling? Well, Director, […]

Night’s Black Agents Director’s Screen & Resource Guide

Night’s Black Agents player characters are highly trained super-spies, veterans of dozens of covert operations, ready to use guile and lethal force to overcome any obstacle. Night’s Black Agents players are even tougher. Ready yourself for the inevitable conflict with our Director’s Screen, keeping your notes and maps hidden until that final dramatic reveal. On one side, […]

The Plain People of Gaming: Agencies in Solo Ops

Your lone spy in Night’s Black Agents: Solo Ops has been burned. You’re out on your own. Oh, you’ve got a network of connections and contacts you can draw on specialist skills – you can find a forger in Budapest, or a computer hacker in Buenos Aires, or an arms dealer in Boston – but […]

The Plain People of Gaming: Mutant City Black Ops

In the setting of Mutant City Blues, approximately one in a hundred people developed a mutant ability in the wake of the still-mysterious Sudden Mutation Event. Some powers had obvious social or commercial benefits, and mutants with these powers could easily find a place. Mutant healers transformed parts of healthcare, telepaths and dream-peepers revolutionised psychology, […]

Night’s Black Agents Limited Edition

Night’s Black Agents won two silver ENnie awards for Best Game and Best Writing, and was nominated for Best Rules, Best Interior Art and Product of the Year. Find out why with the limited edition! Only 100 copies of the faux-leatherbound limited edition Night’s Black Agents exist. 50 are available to customers in the U.S. and Canada, […]

Dracula Dossier – Director’s Handbook Limited Editions

A Secret History Unearthed. A Legendary Horror Walks Again. Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by […]

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