A Secret History Unearthed. A Legendary Horror Walks Again. Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by […]
Tag Archives: night’s black agents
Take your players on the greatest vampire hunt in history—more than a hundred years in the making with the limited edition of Dracula Unredacted. Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited […]
The Zalozhniy Quartet for Night’s Black Agents sends the Agents on a desperate search for… wait. Spoiler warning. Don’t read this article if you’re likely to play in a ZQ game anytime soon. It’s a desperate search for, ah, something fuzzy and friendly and totally does not involve unkillable time-locked zombie monsters. Now that we’ve […]
by Steven Hammond It’s been two or three months since we published an update on the new Gumshoe character tool. I lost a little time to an Olympics related project, but we’ve been cranking away all of March, and I think we have some great stuff to share. Addressing Your Input First, I want to […]
“The children of the night… what music they make!” We’ve prowled around the topic of werewolves in Night’s Black Agents once in a blue moon. The ghoul stats in the core rulebook (p. 150) include a quick-and-dirty conversion to wolfman mode; a pack of terrorist werewolves shows up in The Edom Files. Some say Ken chains himself […]
A column about roleplaying by Robin D. Laws GUMSHOE core games present the GM with a default scenario structure you can use when creating your own mysteries to challenge your players. By following it you can ensure that the investigators have at least one, and preferably many, routes to solve the adventure’s key question, whether […]
Cthulhu City, our new Trail of Cthulhu setting about a monstrous, mythos-haunted city adapts the Night’s Black Agents Heat mechanics to model Suspicion. Think of Suspicion as a slow simmer compared to Heat’s flash-fry. Rising Heat means police SWAT teams chasing you through the streets and airports shutting down; rising Suspicion implies police detectives knocking […]
I’m working on the (somewhat delayed) first draft of Night’s Black Agents One2One, provisionally titled SOLO. These vampires nearly featured as the villains, but for various reasons, they got cut. Here’s the salvaged text, plus their standard NBA stats. The Conspiracy They are the Sinful Elect, damned to immortality through sin. Each of them committed some terrible transgression […]
A land that is thirstier than ruin A sea that is hungrier than death Heaped hills that a tree never grew in Wide sands where the wave draws breath. — Algernon Swinburne, “By the North Sea” (1880) At some point around 1230 (perhaps during the “St. Luke’s Storm” of 1228 when the people of London […]
Five desperate adventures to save the living from the hungry dead! They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength […]
