Sense Trouble’s an unusual General Ability – it’s called for by the Keeper, not the players, and it gives information instead of accomplishing a task (even if the only information it gives is “Agh! Run away!”, which, to be fair, is highly useful in a Cthulhu game). It’s hard to know how much Sense Trouble […]
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From the upcoming Ocean Game sourcebook… Steerage There are bugs underneath the skin of the world. Scratch, and they come out. Scurrying around in darkness. Fly the light. They start out small. You’d mistake ‘em for silverfish, those little crawly things, like little white termites. But they grow. It’s when they’re as big as fat cockroaches that you […]
New Releases Drakkenhall: City of Monsters pre-order – A 13th Age choose-your-own-elements city sourcebook for GMs running adventurer and champion-tier campaigns. Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox campaign setting for Trail of Cthulhu The Book of the New Jerusalem pre-order – Read it alone as an entertaining resource on English folklore, […]
I hope you’ve all had a lovely holiday season, and wishing all of you – and all of us, and everyone else – a vastly improved New Year in 2022. NEW RELEASE: Drakkenhall: City of Monsters pre-order Text technical team DeFoggi, DeFoggi & Heinsoo have finished the final text of this city setting for 13th […]
A column about roleplaying by Robin D. Laws The series frameworks for The Yellow King Roleplaying Game continue with a dive into ideas for your Aftermath game. Check out previous installments: Paris Part One and Part Two, and The Wars, Part One and Part Two. As before, treat this as a starter for your own […]
Sometimes, a monster’s just a bag of hit points attached to some fun attacks – the heroes roll in, spend a few perfectly enjoyable combat rounds fighting the creature, and then head on to the next encounter. Sometimes, a monster’s a major recurring foe, a devilish nemesis whose schemes and counterschemes reverberate through the campaign, […]
Talk is again turning in Pelgrane Towers to my infrequently-written 13th Age campaign, Prophet of the Pyre, and when I’ll actually get around to delivering it. The first third of the campaign is set in a self-contained valley in the mountains, and that concept of the local sandbox can be useful tool for a 13th […]
Charles Dickens’ A Christmas Carol is a ghost story, to begin with. It’s part of a long tradition of telling scary stories at Christmastime; and when handled well, the ghosts can provide us with a shiver even as we gleefully watch them terrorize Ebenezer Scrooge in order to turn his heart from wickedness. The other […]
(Author’s Note: Sometimes you have stupid ideas. Sometimes, an idea is so stupid that it develops its own gravity well, dragging you down into it even though you are quite aware that it is monumentally stupid. Enjoy the fruits of said stupidity. That said, putting stupid constraints on yourself can be a useful way to […]
New website, who dis? We’re back in time for the holidays, with a new website and some cracking new products! On pre-order this month are the long-awaited Trail of Cthulhu setting Fearful Symmetries, and its companion volume The Book of the New Jerusalem. New Releases Fearful Symmetries pre-order – A William Blake-inspired magical 1930s England sandbox […]




