Tag Archives: Wade Rockett

13th Sage: How to Use Backgrounds in a Modern Setting

A 13th Age GM recently asked for advice on using Backgrounds in a modern setting. At first I didn’t see the problem—”Former circus performer” should work the same in the modern world as it does in the Dragon Empire, right? But when I really gave it some thought, I saw the difficulty. “Former circus performer” […]

13th Sage: Lands Beyond the Dragon Empire

The Dragon Empire’s potential for rich stories and adventures isn’t even close to being exhausted—its various regions are left half-finished so GMs and players can have fun filling in the blanks, but we envision it being culturally, ethnically, economically, agriculturally, culinarily, and religiously diverse. Approaching a town on the sunny southern coast you might find […]

13th Sage: Thoughts on a Swords & Sorcery Campaign

When I asked the 13th Age Facebook group what they’d like me to write about in this month’s column, the first response was, “Sword & Sorcery for 13th Age! Some ideas for tweaks, reductions and hacking.” My initial reaction was, “No freaking way can I turn a game specifically designed to emulate the heroic fantasy […]

DramaSystem Askew: Planning a Game of Queer Strife Amid the Collapse

When a friend asked me to run an RPG for their group of friends—all of whom were queer, and most of whom had never played an RPG before—I gave her some options to choose from. Horror? D&D-style fantasy adventure? When I mentioned DramaSystem, her eyes lit up. The rules are very light, there are no […]

Running DramaSystem at Conventions

Some of the most powerful roleplaying experiences I’ve ever had have come from running DramaSystem games. Starting with the Hillfolk roleplaying game, and continuing with Blood on the Snow and Series Pitch of the Month, DramaSystem offers a wealth of setting options for players to inhabit, and create compelling stories of interpersonal conflict and emotional […]

Who Would You One-2-One With Over The Holidays, Wade Rockett?

Cthulhu Confidential, the flagship title for GUMSHOE One-2-One, is now available for pre-order! GUMSHOE One-2-One is designed for two players: a GM and a player who takes the role of a solo investigator, solving Mythos mysteries. In Cthulhu Confidential our PCs are hard-boiled shamus Dex Raymond, investigative journalist Vivian Sinclair, and private eye Langston Montgomery Wright. We asked […]

13th Age Organized Play: May 2014 Update

by Wade Rockett I’ll start this update by sharing a graph that ASH made, showing what almost a year of 13th Age Organized Play looks like in terms of GMs and sign-ups — click the image on the right to see it more clearly. The initial bump and flatish-line represents our pre-launch OP announcement. Once […]

13th Sage: 13 Campaign Uses for Devils

A 13 True Ways Preview Chapter five of 13 True Ways is all about devils—those malevolent creatures from the Pit who delight in corrupting, binding and tormenting mortals. Where demons rage, devils persuade; where demons destroy, devils subvert and dominate. Typically their role in your campaign depends on which icon you associate them with. If […]

13th Sage: How to Create Meaningful Icons For a Setting

by Wade Rockett Greyhawk. Golarion. Eberron. Mystara. The names of these settings ring out in the history of roleplaying games. It’s no surprise that many 13th Age fans want to run campaigns in them, or others that are equally beloved. And one question comes up all the time: how do I figure out who the […]

Is “good at everything” a background in 13th Age?

by Wade Rockett   One of the most frequently-asked questions about 13th Age involves backgrounds; and overwhelmingly, it seems to come from people who have been playing d20 System games for a while. The question takes different forms, but in essence it’s this: What stops a player from putting the maximum number of points into a […]

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