The Curse of Dracula has slowed up the Dracula Dossier Kickstarter, but at least Dracula Unredacted and the Director’s Handbook are off the presses. It will be while before it gets to the UK and then out to the rest of the world, but we’ll keep you posted – now’s a good time to pre-order the two books. Talking of Kickstarters, next week backers will receive the first draft simple PDF of TimeWatch – 300K words of history-spanning pulp action. And also on Kickstarter – the Fall of Delta Green; but more on that below.
New Releases
- The Forgotten Monk – pre-order Greg Stolze’s recently Kickstarted 13th Age novel
- Accretion Disk PDF – this expansion book for Ashen Stars features new ships, new species, new stuff, and a whole lot more
- The Strangling Sea PDF – enter a graveyard for doomed ships, in this 13th Age adventure by Robin D. Laws
- Hideous Creatures: Hunting Horror – this winged and coiling horror is the September edition of KWAS
- Kroma Draconics – dig into the myths of 13th Age dragonics influenced by chromatic dragons and the Three
The Fall of Delta Green
Our friends at Arc Dream Publishing have launched a new version of Delta Green on this Kickstarter, which has already steamed past its goal. As an add-on, you can get The Fall of Delta Green – a stand-alone GUMSHOE game to be written by Kenneth Hite. After the Kickstarter, it will also be available on pre-order from Pelgrane Press.
DELTA GREEN is an authorized operation of the United States national security establishment. Its mission: Hunt and destroy the Cthulhu Mythos at home and abroad.
The United States is at secret war around the globe while its social fabric tears asunder.
The stars are coming right.
It is 1968.
This sourcebook adapts the DELTA GREEN RPG to the award-winning GUMSHOE system, while opening the files on a lost decade of anti-Mythos operations both foreign and domestic. Players take on the role of DELTA GREEN operatives, assets, and friendlies, in deadly one-shot adventures or a campaign spanning the years from hope to madness. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in New York, and delve into the heart of Vietnam’s darkness.
13th Age
I’ve just finished a mammoth weekend of 13th Age play – the annual ThawCon – so I am full of 13th Age enthusiasm. It was very exciting therefore to come back to see the final art for the forthcoming GM Screen. After last month’s poll, we’ve decided to include a folded map of the Dragon Empire, too. The first Battle Scenes book High Magic and Low Cunning is festooned with maps, and we have four cartographers working on them. Here is an example by Ralf Schemmann from the Champion Tier Orc Lord adventure. Take and hold Tenrock Pass at any cost!
The 13 True Ways limited edition follows on from 13th Age and the Bestiary, and includes a limited edition print of this amazing Dragon Rider from the front cover of the first 13th Age Monthly. It will be available to buy in October.
If that wasn’t enough Gareth is working on a book on Demonology featuring new class … wait for it … the Demonologist.
The Forgotten Monk
We’ve released a 13th Age novel by renowned fantasy writer and Delta Green co-author Greg Stolze. It was the result of a successful Kickstarter. We gave Greg the freedom to make the Dragon Empire his playground, and The Forgotten Monk is the result.
Read the first chapter here, and get the book on pre-order from the store.
It’s a rollocking first-person ride featuring Cipher the monk: a master of the Deadly Arts, able to dismantle enemies using his bare hands. He is immune to lies, and can see volumes of information in the smallest detail. Unfortunately, that’s all he knows. His real name, his history – all stolen by an unknown foe.
Cipher can only follow his instinct to find bad people, and hit them until they stop doing bad things. Joining a crime-fighting cavalry unit in a remote corner of the Dragon Empire, he finds himself allied with a singing orc, an indecisive elf, and a flying carpet that doesn’t like heights. Together they’ll take on a crazy halfling death cultist, a love-maddened alchemist, a charming drunkard dog-thief, a blinded arch-demon in chains, and the bizarre Mantischorgoth.
Trail of Cthulhu
This month, two new adventures for the Out of the Woods collection are available for playtesting. Apply here.
- The Silence Mill In a small village in Brittany close on the Arthurian forest of Brocéliande, a friend of the Investigators stands accused of serial murder, cannibalism and even lycanthropy. Can they ascertain the truth, or will the truth find them?
- Dreaming of a Better Tomorrow for 30 Dollars a Month Amongst crowded green precipices and muttering forest streams of Vermont, labourers from one of Roosevelt’s integrated Civilian Conservation Corps camps disappear. In an atmosphere fraught with political intrigue and Jim Crow laws, can a mixed bag of Investigators find the primordial peril which threatens more than just one camp, or even one State?
- The Coldest Walk. Deep in Wisconsin’s northern woods lies the town of Four Pines – a quiet, almost forgettable community. However, whenever the aurora flashes in the sky the inhabitants have a terrible choice to make. Can the Investigators stop the inevitable, or must they take the Walk for themselves?
Also in the pipeline is The Investigator’s Handbook, to be written by Steve Long.