Color me honored to appear as a guest on the landmark 50th episode of the G*M*S Podcast. Join ace interviewer Paco Jaen as he grills me on Stone Skin Press, Hillfolk, and how we coerced Simon into greenlighting Dreamhounds of Paris.
Regarding the post-interview discussion, I hate to ruin a thrilling mental picture but have to say that working with Chuck Wendig in no way entailed a clash of the titans. When you commission a piece from Chuck, it’s not his delightfully gonzo online persona that shows up to play, but a skilled and thoroughly professional talent. He delivers great work and, when asked for adjustments, responds to them in a way that further plumbs the emotional depth of his story.
In the same discussion, Paco wonders, re: Hillfolk, how much politics and drama can arise from a tribal raiding culture. Clearly Paco has never been an iron age raider. From deposing the chieftain to making alliances and feuds, grist for intrigue always abounds in a Hillfolk game. The relative isolation of the tribal setting provides the emotional hothouse that requires the main characters to continue to deal with one another. Most compelling dramas confine their main casts in some way, within a family, sub-culture, or power structure. The raider band conceit does that in a very clear and simple way, helping players to quickly find and remain in the game’s essential rhythm.