If you are interested any of these games, please email me with the game you wish to playtest in the subject line.
13 True Ways – Monk, Commander and Druid playtest classes
System: 13th Age
Authors: Rob Heinsoo & Jonathan Tweet
Description:
These three classes are now available for playtesting. Full instructions are in the download PDF, now available from your 13th Age order receipt form.
The Strangling Sea
System: 13th Age
Author: Robin D. Laws
Duration: 2-3 sessions
Deadline: 28th February
Description:
In this 13th Age adventure for a party of 4-6 1st-level adventurers, our heroes attempt to retrieve the enigmatic engineer Inigo Sharpe from his unfortunate imprisonment in the Stranglesea. This fantastical equivalent of our world’s Sargasso Sea traps wrecked ships, strands castaways, and supports an array of dangerous animal life.
All Along the Watchtower
System: Trail of Cthulhu
Author: Bill White
Duration: 1-2 sessions
Deadline: 28th February
Description:
There is havoc in the streets of Chicago as disaffected youth protest war and injustice during the Democratic National Convention of 1968. But some darker purpose is at work, and an unlikely band of investigators that includes Gary Gygax, Hunter S. Thompson, and Jimi Hendrix comes together in a desperate hour to confront a nameless evil that threatens the very idea of America!
The New World
System: The New World
Author: Bill White
Duration: 3-4 sessions
Deadline: 28th February
Description:
The New World is a story-telling game about cultures in collision, and about the struggles of the people who are caught up in the middle of that clash. It is “slipstream” history, not quite fantasy or science fiction but not quite mainstream either, characterized by a cavalier impatience with the specifics of historical detail in favor of a license for the active exercise of the historical imagination. To play the game, players invent or choose a quasi-historical setting—an alternate reality, a parallel Earth, or a historical pastiche—to be the backdrop against which their characters strive to achieve ambitions that will allow them to bequeath some sort of legacy to the world they will leave behind them.