Dracula the Warlord – In life, Vlad Tepes was a man who would go to any end to win. In death, he’s worse. Being a vampire is only one part of his toolkit, and while he uses it, he’ll never become dependent on it. You pull a cross? He pulls a gun. You don’t invite him in? He blows your house up from outside. He loses his powers in day, when he is merely a centuries-old warlord who has mastered every weapon known to man, controls a small country, has his tendrils across Europe, and has a coterie of loyal-unto-death bodyguards around him.
Try making this explicit in game terms by giving him a Preparedness ability, like the Agents, ranked at 14-20 or so, and openly spending and rolling for it. That way Dracula always having a back-up plan or the right counter doesn’t feel so much like Director fiat, and Agents can plot multiple approaches, eventualities, and bluffs to try to outthink the master (by exhausting his pool.)
Showman – He’s watched every depiction of himself – his lair has a library of movies, TV, video games – and they’ve soaked into him. Sometimes he’s Bela Lugosi, sometimes he’s Gary Oldman, sometimes he’s Christopher Lee; you can never be sure what his real face is, or if he even has one anymore. Maybe he was Vlad Tepes in life, maybe he just liked his style, maybe he can’t remember anyway. He loves the grand speeches about his ancestry, regardless of whether they’re true or not.
He’s a giant ham, but he’s a ham like the Joker’s a ham. Everything amuses him, whether it’s making his minions shave their hair like a bat or laying out the corpses of an Agent’s family in an obscene tableau animated by necromancy. Life and death are jokes, and the punchline is always “The Aristocrats!”
If there’s one thing that’s guaranteed to get the average group of players riled up, it’s an NPC who laughs at them. Whether it’s in pre-recorded videos, dream visions, or scrawled messages in blood, the Showman will taunt and tease the Agents across Europe. He favors keeping his favorite foes alive, because after all, he needs a truly appreciative audience, but he’ll strip everything away from them so that in the end, it’s just him and them on a bare stage.
[mirror] The Showman is highly likely to follow the real life Vlad Tepes’ habit of disguising himself to travel among his enemies. He may disguise himself as a friendly NPC (especially if he’s indistinguishable from human during the day) to accompany the group, be their secret patron, or even kidnap and take the shape of an Agent (if you have a compliant player) for a session or two.
Stalker – He’s driven by love, you see. That’s what the world just doesn’t understand. When he crawled back from the dead, it was for love. When he killed that family, it was for love. When he terrorizes and coerces and forces a woman into letting him turn her, it’s for love. Until he realizes that they’re not the One, and they become a hungry Bride trapped behind his walls …
This is the Dracula who turns and abandons Lucy, then fixates on Mina. He probably doesn’t have a grand plot; EDOM is using him, not the other way round – his unlife is one long routine of repeating the same pattern.
The Stalker is a grim parody of the “romantic vampire” that’s become so popular, the centuries-old creature of the night who fixates on teenage girls. Maybe he’s looking for the “reincarnated spirit” of the wife he “lost” – because he killed her. Maybe he just has a type. Maybe he sparkles in sunlight, an otherworldly, terrible glare that rips the sanity or souls out of onlookers. Whichever it is, finding a suitable victim makes for great bait in the Agents’ trap – if they’re willing to risk an innocent.
The Executive Megalomaniac – Dracula wanted to go to England because it exemplified the modernity of 1897; the sweeping, new power that was carrying the world on its back. Now he doesn’t care about England. He wants to go to Silicon Valley. Or Guangzhou. A fading mid-ranked power – that’s just a stepping stone, through control of the City. Dracula wants to rule the world.
The Executive wears tailored suits, long ago shaved that mustache, and prefers mesmerism and persuasion to extreme violence, though that’s always an option in a pinch. He loves technology, though he’s more an end user than a hacker (he has people for that) – trace him by running through the Apple Watch pre-order list for Bucharest. He’s absurdly mega-rich, on the scale that only several lifetimes of Swiss bank accounts and the kind of insider trading you can do by reading people’s dreams can manage.
For the Executive, try swapping his Vampyramid reactions with that of EDOMs. Dracula becomes the one reaching out to and trying to coopt the Agents – after all, why waste talented assets? – while EDOM is the paranoid, ruthless organization striking back (with its suborned vampiric minions) at any possible threat.
The Director’s Handbook, together with Dracula Unredacted, comprises The Dracula Dossier — an epic improvised, collaborative campaign for Night’s Black Agents, our award-winning vampire spy thriller RPG. Pre-order it in our webstore now.