A Fear Itself Scenario Premise
Start by designing high school age characters. Confine the Worst Thing You Ever Did to the sorts of transgressions ordinary teenagers might get up to. You all hang out together, regarding yourselves as semi-outsiders. You aren’t bullied, nor are you bullies. But neither are you the insider kids.
A random PC notices one of her class’ high achieving students, a withdrawn, New Age-y kid named Lauren Andrews, staring at graffiti scrawled with a marker on the mirror of a school washroom. Lauren turns pale, staggers back into a stall door, then rushes for the exit. The PC catches the inscription even as it begins to inexplicably fade away:
Over the next few days Lauren visibly falls apart. Each PC has an interaction with her in which she seems faded, drawn, and increasingly listless. The last encounter sees her wandering, eyes glassy, into a busy street. The PCs can maybe rescue her, but the Difficulty of the Athletics test is pitched high, so they’re more likely to see her splattered gruesomely across the roadway.
Her death makes surprisingly modest waves among teachers and other students. The group realizes that her detachment from the world has spread to others. One member catches another student looking at a piece of graffiti declaring the futility of his own personal concerns. It too fades moments later. Each inscription tailors itself to the individual target:
You are a failure and will never be anything else.
Like your father’s, your future holds only the stink of alcohol.
You won’t make it in the big leagues. You will be injured and wind up working in an Arby’s.
Who is writing the graffiti? The weird new transfer student who never talks to anyone, but seems forever accompanied by the cries of unseen gulls? The ghost of the honors student who killed herself after an online bullying incident last year?
The mystery complicates itself when those infected by the apathy plague don’t die like Lauren probably did. Instead, one by one at first but later in small groups, you see them herded onto unmarked trucks by men in white jumpsuits, their gaits peculiar and faces oddly impassive.
And then one of the PCs sees her own grim notice scrawled on a mirror…
Fear Itself is a game of contemporary horror that plunges ordinary people into a disturbing world of madness and violence. Use it to run one-shot sessions in which few (if any) of the protagonists survive, or an ongoing campaign in which the player characters gradually discover more about the terrifying supernatural reality which hides in the shadows of the ordinary world. Will they learn how to combat the creatures of the Outer Black? Or spiral tragically into insanity and death? Purchase Fear Itself in print and PDF at the Pelgrane Shop.