The paintings of the Russian-born French artist Jean Béraud (1849-1935) offer a trove of inspiring images for the Paris sequence of your Yellow King game. Straddling the warring Impressionist and Academic camps, he specialized in scenes of everyday life and worked during and beyond the game’s 1895 setting. Like the action of a typical scenario, moods range from the glamorous to the seedy. Players might find their own characters in his signature scenes of late night drinking. As Game Moderator, you might spot any number of GMCs on his canvases. He portrays places as evocatively as he does people, allowing you to illustrate scenes set anywhere from the ballet to the streets.
1895 finds Béraud at the height of his fame, having won the Legion of Honor the year before. If he shows up, play him with the sardonic edge seen in many of his images. He sits on various exhibition committees. The artists in the group may meet him as he decides whether to admit their work into one of the city’s prestigious competitions. Do the investigators have to pressure him to withdraw from exhibition a mysterious painting depicting the hideous action of a notorious play?
Typical player characters if I’ve ever seen them.
This investigator is about to give up on Bonhomie to get the next clue from this hardcore absinthe enthusiast, and switch to a little Steel.
The group’s Muse wonders if she’s been stood up for her appointment with a mask-wearing gentleman.
As the Sculptor spins theories, the Architect takes notes.
Use the Society ability to pry loose the decadent secrets this louche character can spill.
If you can’t find a witness at a smoky cabaret, it’s time to try an outdoor ball, lit by those fancy electric lights the city is now known for.
Shop for food and information at the legendary market of Les Halles.
When in doubt, create an accident as a diversion.
The Yellow King Roleplaying Game takes you on a brain-bending spiral through multiple selves and timelines, pitting characters against the reality-altering horror of The King in Yellow. When read, this suppressed play invites madness, and remolds our world into a colony of the alien planet Carcosa. Four core books, served up together in a beautiful slipcase, confront layers with an epic journey into horror in four alternate-reality settings: Belle Epoque Paris, The Wars, Aftermath, and This Is Normal Now. Purchase The Yellow King Roleplaying Game in print and PDF at the Pelgrane Shop.