Final hours of the Suburban Consumption of the Monstrous Kickstarter

Mockup of the Suburban Consumption books

Within the creaking bones of this old home, you sit in awkward silence with faces you’d rather not speak at around a lavish table. You puppeteer your words and motions with cautious care, ensuring you don’t step out of line or startle any of the other guests. You play along until the bell rings. Dinner awaits.

Suburban Consumption of the Monstrous is an anthology of American freeform live action horror roleplaying games written by game designer Banana Chan and designer and illustrator Sadia Bies, using themes of food and consumption to explore horror in suburban environments.

Big fans of horror media, designers Banana and Sadia have drawn inspiration from movies We Are What We Are (2013), Coherence (2013), The Invitation (2015), Get Out (2017), and Hereditary (2018), as well as TV shows like Hannibal (2013), Channel Zero (2016), and Sharp Objects (2018). The 2016 novel and 2020 movie I’m Thinking of Ending Things, French folk tale Bluebeard, and Jean-Paul Sartre’s 1944 play No Exit, also provided inspiration for some of the games.

Featuring solo games as well as larps for up to and more than four players, the tone of Suburban Consumption of the Monstrous ranges from dark comedy to cosmic and existential horror, with plenty of unhealthy family dynamics, and feeling trapped in ordinary homes turned sinister houses of horror. Banana has described the anthology as being “a collection of stuff that I wanted to do in other games, but is too creepy and intense for the mass market”, which makes it a perfect fit for Pelgrane!

Download a free playkit featuring the games “It Is Hungry Too” and “Goodbye Father” from the anthology.

Only 18 hours left to back the Kickstarter – pledge now!

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