by Steven Hammond It’s been two or three months since we published an update on the new Gumshoe character tool. I lost a little time to an Olympics related project, but we’ve been cranking away all of March, and I think we have some great stuff to share. Addressing Your Input First, I want to […]
Author Archives: Cat Tobin
A Guide to the Mythic Fantasy World of Glorantha for your 13th Age Glorantha campaign The Glorantha Sourcebook is an essential resource for Greg Stafford’s world of Glorantha, one of the most extensively developed and renowned fantasy settings of all time. A world of mythology, gods, and heroes, Glorantha has inspired roleplaying games, board games, […]
We are excited to be taking part in Free RPG Day again for 2018. This year’s free Pelgrane giveaway features both an adventure and quickstart rules for Cthulhu Confidential and The Fall of Delta Green. Cthulhu Confidential – A Cable’s Length from Shore A GUMSHOE One-2-One Adventure You are Phyllis Oakley, a dealer in rare […]
The latest edition of See Page XX is out now! Featuring the release of the pre-order of The Fall of Delta Green, how the lessons of the early dungeon wars led to a culture of GM vs player in The History of No, Nepalese crash site outcomes, and how to use montages in 13th Age. It’s […]
The deadline for registering games for Gen Con 2018 is next week, and – as always! – we don’t have enough GMs for Trail of Cthulhu, Night’s Black Agents, or 13th Age. So if you can help out, please get in touch with us before March 10th! The big excitement this month is the release […]
by Chris Sellers I recently ran a short campaign of Ashen Stars where the group played crooks instead of Lasers. They were honorable thieves, like the crew of “Firefly,” or maybe the Han Solo we’ll see in Solo. The game was set in a vast Bleed where they also had to dodge a still-powerful Combine. […]
GUMSHOE is a system for designing and playing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In a GUMSHOE game, the player characters discover something which triggers their investigation, and then the Game Moderator (GM) narrates them through a number of scenes, […]
GUMSHOE One-2-One retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night’s Black Agents, for one player and one GM. The animating principle behind GUMSHOE states that failing to get key information is never interesting. If you have the right ability and you look in […]
by Gareth Ryder-Hanrahan Love is eternal… if you’re an alien monstrosity from beyond all sane conceptions of space and time, an undying horror that seethes and defies our pitiful understandings of entropy and existence. For the rest of us, love’s a brief candle, a momentary delusion to distract us from the horror of existence, our […]
The latest edition of See Page XX is out now! Featuring articles on hitting your best GUMSHOE stride from Robin D. Laws and experienced GM Lisa Padol, factions and chaos magicians for 13th Age, and a recruitment call for Gen Con and Origins GMs. Plus, pick up the 13th Age demonologist class among other hellish goodies in […]
