When I first started playing 13th Age, the living dungeon concept didn’t really click with me. Having spent over two decades in the world’s most popular tabletop roleplaying game, I was used to dungeons as static, trap-filled architecture: dead places built by someone, looted by someone else, and left behind. Dungeons that live, move, and […]
Author Archives: ibrahim
By Kevin Kulp High Concept Want to adapt Swords of the Serpentine to play a high fantasy game instead of swords and sorcery? Use these guidelines and house rules to capture a classic fantasy feel that features non-human heroes, classic magic, and gods who grant prayers and provide miracles. Character Generation Professions If you’re coming […]
by Emily Cambias This Spiritualism-inspired adventure is best played with Trail of Cthulhu groups that include a Parapsychologist or Medium. Introduction New England, December, 1930. Mrs. Allsopp is a wealthy widow and avid Spiritualist. She’s hosted the medium Lewis Thrush in her home for eight months and holds regular séances with him. Everyone who attends […]
You invest your base of operations with General and Investigative abilities that anyone in your group can share as long as they’re in that location. This location is called a sanctum.
by John Harness GUMSHOE One-2-One protagonist character NOWHERESVILLE, USA featuring DANNY BOONE Danny Boone Eleven year old Danny Boone is your average awkward pre-teen, assuming that the average awkward pre-teen is a precocious small town sleuth with a knack for high-risk hijinks. (Choose one: black eye, cast over a broken arm, nasty scabs on knee.) […]
By Kevin Kulp This is the 13th in our series on non-human heroes in Swords of the Serpentine. Like the Forest Elves entry, High Elves cannot easily fit into Eversink without fundamentally changing the nature of the city. This entry on High Elves is only recommended for use if you want to use Swords of […]
