Author Archives: Noah Lloyd

Yuletide Moo-sings from Mystic Moo

The following article originally appeared on an earlier iteration of See Page XX in December 2007.  Paula Dempsey, alias Mystic Moo, predicts your gaming future. (To the tune of Let it Snow) The weather outside is frightful So Buttercup’s made a trifle For Hamish the Hieland Coo Let it Moo! Let it Moo! Let it Moo! […]

See Page XX: Verbal Conflict in GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in December 2007.  A column on roleplaying by Robin D. Laws The GUMSHOE system focuses primarily on investigation and by default assumes that moments of interpersonal conflict will be handled through roleplaying. As such it lacks an equivalent of the Persuasion/Rebuff system that […]

View from the Pelgrane’s Nest – December 2007

The following article originally appeared on an earlier iteration of See Page XX in December 2007.  News from Pelgrane Press This month we’ve released GUMSHOE Unremitting Horror, Robin’s The Birds webcomic and The Compendium of Universal Knowledge. This is the month that we pre-released a limited edition Trail of Cthulhu and the general release version went […]

Steal My Freedom (Please)

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  Or, How I Learned To Stop Worrying and Started Loving Losing Control by Fred Hicks When I sit down at the table, I’m looking to feel.  I want my character’s triumphs to exhilarate me, and when he makes a bad decision, I […]

A Gumshoe LARP by Graham Walmsley

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  by Graham Walmsley At first sight, Gumshoe would make a perfect LARP. There’s little die-rolling, so it suits a game played standing up; and, as an investigative game, it’s about talking to people. It sounds ideal. Would it work? In this […]

Interview with Kenneth Hite

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  An Interview with writer Kenneth Hite Kenneth Hite is designing Trail of Cthulhu – a licensed version of Chaosium’s Call of Cthulhu. Here, Ken answers questions posed by our redoubtable forum members. 1. How will sanity and madness be handled- especially as they […]

An Interview with Brennan Taylor

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  Interview conducted by Simon Rogers Brennan Taylor is the co-founder of Indie Press Revolution (an online rpg retailer) and creator of such games as Mortal Coil and Bulldogs! I was so impressed with IPR’s business model, and the quality of games […]

Air Transport in the 1930s

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  An article for Trail of Cthulhu players by Simon Carryer The 1930s were known, for good reason, as the “Golden Age of Flight”. Technical advances in aviation technology fuelled by the Great War, combined with swiftly developing mass-production, and […]

View from the Pelgrane’s Nest – June 2006

The following article about the state of the roleplaying industry in the mid-2000s originally appeared on DyingEarth.com in June 2006. Is the RPG Industry Screwed? When you depend on live game designers for sustenance, the health of the ecosystem which allows them to thrive is of paramount importance. Whilst everyone has an opinion on this […]

Astrology and Agony

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  Paula Dempsey, alias Mystic Moo, predicts your gaming future. The cattle truck has just left and Hamish is putting the kettle on. We’re home from GenCow and we’ve had quite a time of it. You wouldn’t think cows would […]

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