The following article originally appeared on DyingEarth.com in June 2006. June brings us to the completion of work on our webstore. Substantial progress has also been made on all of our outstanding manuscripts, and what’s more, new roleplaying games in the pipeline – yes, that’s plural. And remember at the store, you may obtain a free […]
Author Archives: Noah Lloyd
This short layout sample from The Compendium of Universal Knowledge originally appeared on DyingEarth.com in June 2006. For the Dying Earth roleplaying game, the Compendium includes more than two hundred adventure seeds, game statistics for eighty creatures, more than a dozen spells and cross references to all our other publications. The Compendium is also lavishly […]
The following sample article from the Dying Earth RPG‘s Compendium of Universal Knowledge originally appeared on DyingEarth.com between 2004 and 2007. The Asm Canon The asm is a demon-insect cross. They are primarily black in color, humanoid with compound eyes, and with other insectoid features such as their grinding mandibles and bristling antennae. In many specimens several large […]
This post originally appeared on DyingEarth.com between 2004 and 2007, but could prove useful for the many subsequent GUMSHOE systems. A column about roleplaying by Robin D. Laws On a fundamental structural level, RPG sessions are their own beast, and are unlike movies, TV, and books. However, these related storytelling forms are always worth looking […]
This post originally appeared on DyingEarth.com between 2004 and 2007. A column about roleplaying by Robin D. Laws Last summer’s Origins convention in Columbus, Ohio gave me a platform for an eye-opening experience, and not an especially pleasant one, at that. It made me want to sharpen my own game as a designer and self-promoter, […]
This post originally appeared on DyingEarth.com between 2004 and 2007. A column about roleplaying by Robin D. Laws I always thought that the great breakthrough of the roleplaying hobby into the pop culture mainstream would occur at a remove. As Hollywood’s obsession with brightly-colored genre properties ready for their CGI close-ups accelerates, I always figured […]
The following article originally appeared on DyingEarth.com in May 2006. Game Designers’ Favorite Games Every games designer has an inner games geek (sometimes not so inner) who spent hours playing the RPGs you know and love. We’ve all played D&D, GURPs and other big names, but what about the slightly obscure? Perhaps they are games […]
The following article originally appeared on DyingEarth.com in December 2005. Yuletide Moosings on Presents Paula Dempsey, alias Mystic Moo, has felt your presents. Yes, it’s that time of year again. So let’s talk presents. I can read your mind, don’t forget, so don’t even think about that 4th edition of Bunnies and Burrows in a limited print […]
The following article for the Dying Earth RPG originally appeared on DyingEarth.com in December 2005. At last – a new Dying Earth release – All’s Fair in Azenomei! It’s available as a downloadable PDF exclusively from Pelgrane. This professionally produced scenario gives your PCs the chance to explore Azenomei in depth, enjoy all the fun of the […]
The following article on the Dying Earth RPG originally appeared on DyingEarth.com between 2004 and 2007. The Primer of Practical Magic by Jeanry Chandler Not long ago, in an interview in the Excellent Prismatic Spray magazine, Gary Gygax described the profound influence that the work of Jack Vance had upon the original design and overall feel […]