Author Archives: Rob Heinsoo

13th Age: The Register of Capricious Constellations

by Julian Kay As penned by Viriel Pyrolea, formerly an esteemed seer of Lightwood, recently appointed as Imperial Astrologer. His appointment is rumored to be penance service for promoting piracy along the Spray. The capricious register consists of constellations held as neither strictly opposed to Imperial fortunes, nor loyal. Use in Imperial heraldry isn’t unknown, […]

13th Age: The Register of Imperial Constellations

by Julian Kay As penned by Viriel Pyrolea, formerly an esteemed seer of Lightwood, newly appointed as Imperial Astrologer as penance service for spurring theft and piracy along the Spray. During my time in Axis, I have seen Thronehold’s glistening mounts, the clouds of Wyrmblessed, the liminal spaces between the palace portals, and more. But […]

Treacherous Treasure

By Julian Kay In the early days of our hobby, before players learned to yearn for lofty quests, adventurers’ motivation was simple: treasure was what we needed. Using wealth to draw enemies towards a trap is a standard real-world and literary trope, but early fantasy games went a step further, turning the wealth into a […]

3 Books Soon: a 13th Age Update

With Book of the Underworld surfacing on game store shelves and available from the Pelgrane store, it’s time for an update on the three other 13th Age books that will be published soon: Elven Towers, Crown of Axis, and Drakkenhall: City of Monsters. Ready for the Printer: Elven Towers [[cover by Lee Moyer and Rich […]

Unique & Monstrous Curses

by Julian Kay illustration by Dagmara Matuszak We focused on demons in the first curse article—cursed and accursed demons. Here, we cover the many other 13th Age and F20 monsters that originated as curses or get much of their oomph delivering curses. Deathly (Well, Undeathly) Curses After the Diabolist, the Lich King is the icon […]

Unique & Terrible Curses

By Julian Kay illustration by Lee Moyer In many F20 games, curses are a flavorful inconvenience, temporary problems that can be removed by a single memorized spell. In 13th Age, freeform character creation options and flexible magic provide some mechanical and narrative space that can spin curses into blessings! In the big picture, curses have […]

That Wide-Screen Underworld Feel

Gareth Ryder-Hanrahan writes game books meant to be turned into wide-screen adventures. Book of the Underworld goes one better: the sunbearer golems who march an endless path through the four warring Kingdoms of the Mechanical Sun aren’t just made for cinema, they’d also work splendidly as the subject of a area-control and route-carving wargame! In […]

Crown of Axis Cover

A funny thing happened on the way to the Crown of Axis arena. Wade’s request for a cover image featuring two powerful female gladiators had been executed in style by Aaron McConnell: original sketch For a change, Aaron decided to hand-paint the piece, old school instead of digital. That turned out to create a delivery […]

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