Author Archives: Robin Laws

See Page XX: GUMSHOE Says Yes

A Column about roleplaying by Robin D. Laws Many moons ago I encountered a phenomenon I later termed an unrule. A rule, as goes without saying, is text the designer includes into a game to explain how it is played. An unrule is text you have to include to prevent players from making a mistaken […]

Strike a Blow Against the Plink Effect With This Alternate GUMSHOE Damage Rule

Some players find damage dealing  in baseline GUMSHOE emotionally unsatisfying. This becomes an issue especially when they’ve spent a lot of points, or gotten a high die roll, only to roll low on the damage die, plinking the opponent for a miserable 1 or 2 points of Health. Rolling high to hit and then minimum […]

Join the Yellow King: Aftermath Playtest

After nearly a century of supernatural tyranny, the Castaigne regime has fallen. Your player characters fought in the underground Struggle, then emerged from the shadows with grenades and rocket launchers to bring about the Overthrow. The gates to Carcosa have been closed. But not all the horrors that kept the Empire in place have been […]

See Page XX: Improv and GUMSHOE Scenario Structure

A column about roleplaying by Robin D. Laws GUMSHOE core games present the GM with a default scenario structure you can use when creating your own mysteries to challenge your players. By following it you can ensure that the investigators have at least one, and preferably many, routes to solve the adventure’s key question, whether […]

A Rigged Deck

The 1920 murder of Joseph Bowne Elwell asks the question: who would want to kill a womanizing bridge expert and gambler with interests in the worlds of horse racing and Wall Street speculation? When hacked from the history books as a Trail of Cthulhu scenario premise, we can answer the question with a Lovecraftian spin. […]

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