Author Archives: Robin Laws

See Page XX: Shy Players and GUMSHOE

A column about roleplaying by Robin D. Laws Having appeared on GM advice panels for lots of years, I’m always on the alert for changes in the types of questions audience members put forward. These can vary quite a bit depending on the convention. An expensive destination show like Gen Con, or one directed to […]

Sense Trouble by Proxy

Here’s an expanded use for the Sense Trouble ability one of my players, Chris Huth, sold me on recently. The basic principle can apply to any GUMSHOE game that includes this general ability. We’ve reached the Aftermath sequence of our Yellow King Roleplaying Game playtest. In its alternate 2017, landlines remain the basic telephonic technology. […]

See Page XX: Halloween in Yellow

No one celebrates Halloween in 1895 Paris, the first sequence of the reality-spanning Yellow King Roleplaying Game. Observance of that holiday won’t start until sometime in the 20s or 30s in the United States. However, the proximity of All Soul’s Day may provoke an uptick in the ghostly activity triggered by the publication of a […]

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