a column on roleplaying by Robin D. Laws When characters in DramaSystem want to accomplish something practical, external to their emotional goals, the full procedural system seen in Hillfolk allows you to narrate a detailed scene around that. It determines not only what ultimately happens, but lays down a series of suspense beats along the […]
Author Archives: Robin Laws
In the latest episode of their bleary-eyed and gravel-throated podcast, Ken and Robin talk Gen Con, Gen Con, the eclipse, and Gen Con.
In the latest episode of their ENnie-winning podcast, Ken and Robin talk selling players on the new, Breton folklore, bad guy filler and cold war psychic warfare.
As the dog days of summer approach, thoughts turn momentarily from game publishing to the quaffing of celebratory cocktails. When Pelgranes gather for their winter summit in London, host and Pelgrane co-honcho Simon Rogers plies us with wines as sweet as our plans for the coming year. But in the the summer heat the cosmos […]
In a sweet but hopefully not suffocating episode of their ENnie-nominated podcast, Ken and Robin talk player tone shifts, spy news, pulp movies and the Boston molasses flood.
In the latest episode of their well-placed podcast, Ken and Robin talk fumble philosophy, strategic locations, tragedy and occult post-modernism.
In the latest episode of their prophetic, fluffy-tailed podcast, Ken and Robin talk rival investigators, mapping Lovecraft’s cities, tricks to move your GMing from trad to story, and the white doe of Sertorius.
Carnivals have always exuded a faint fetor of menace. Itinerant strangers come to town, some of them dressed as clowns, and try to trick you or exploit the basest depths of your curiosity. They exist to break down boundaries, give you permission to indulge, and then move on, leaving you, the seemingly innocent townsfolk, to […]
In the latest episode of their peripatetic podcast, Ken and Robin talk Tour de Lovecraft: the Destinations, laconic GMing, narrative sharing and the Chicago Phantom.

