We’re looking for GMs to run our games at Gen Con 2019! If you’re interested in joining the GM crew at Gen Con, check out the list of available game slots here. GMs will get our new 2019 t-shirts, meet up with our game creators, and receive special Pelgrane swag! Here are the adventures available for each […]
Author Archives: Wade Rockett
Here’s what I love about the giant shark bowl ooze from Tome of Beasts 2: Creature Codex by Kobold Press: it’s a perfect over-the-top addition to a master villain’s lair in 13th Age. Spy movie masterminds often have tanks full of sharks, alligators, piranhas, and other menaces in their headquarters. These remind everyone who they’re […]
Game Masters are needed to run Pelgrane RPGs at OrcaCon 2019 in Bellevue, WA January 11th-13th! We’d love to introduce this audience to games like Fall of DELTA GREEN, TimeWatch, Night’s Black Agents, 13th Age, Hillfolk/DramaSystem, Yellow King RPG, Trail of Cthulhu, #Feminism, and more. In return you’ll get a free GM badge, $5 credit […]
NPC followers of icons like the Priestess, Emperor, and Archmage aren’t usually monsters—but that doesn’t stop player characters from wanting to fight them! Icon Followers will focus on playable monster-stats for human and humanoid NPCs of the Dragon Empire. Want stats for a city guard, gladiator, traveling priest, bardic college student, or Imperial Legionnaire? Icon Followers […]
The 13th Age core book tells us little about the Queen’s Wood, where the Elf Queen rules: it’s a sprawling elven wood, largely empty now, whose trees have leaves that are “a riot of silver and gold and green and indigo.” In the lengthy description of the elven Court of Stars in 13 True Ways, we learn […]
At the Imperial College of the Arcane, students struggle to master the art of magic, both theoretical and applied. And wherever there are students laboring under intense pressure—both academic and social—there will always be student societies. Most tend to be small, informal groups of close friends. However, some are powerful secret societies whose histories span […]
Some of the most powerful roleplaying experiences I’ve ever had have come from running DramaSystem games. Starting with the Hillfolk roleplaying game, and continuing with Blood on the Snow and Series Pitch of the Month, DramaSystem offers a wealth of setting options for players to inhabit, and create compelling stories of interpersonal conflict and emotional […]
As an OGL product, 13th Age is available for third-party publishers to create compatible supplements, adventures, settings and more. They can also create their own games using its Archmage Engine. Recently, Simon Rogers asked the 13th Age community which third party products they’d recommend. Here are their top favorites: Amethyst: Apotheosis (Dias Ex Machina […]
Montages—first introduced in our organized play adventures and later expanded on in the 13th Age Game Master’s Resource Book—can quickly advance a story while co-creating events and interactions that might contribute in surprising ways later in the session or the campaign. Here are the basics of running a montage: Start with a player who is […]
On the Google+ 13th Age community, Stefano Gaburri posted a question about the casting sequence of the 13th Age chaos mage class: A while ago I asked about “daily” spells for Chaos Mages, namely: since they’re limited, can a mage cast the same spell multiple times, since he’s gonna cast the same maximum number of dailies […]
