Author Archives: Wade Rockett

13th Sage: Thoughts on a Swords & Sorcery Campaign

When I asked the 13th Age Facebook group what they’d like me to write about in this month’s column, the first response was, “Sword & Sorcery for 13th Age! Some ideas for tweaks, reductions and hacking.” My initial reaction was, “No freaking way can I turn a game specifically designed to emulate the heroic fantasy […]

13th Sage: Class Stories for Shards

I just finished the final pass on the “page XX” references for Shards of the Broken Sky. Some designers dislike this type of finicky work, but I sort of love it. Partly it’s a great moment in the lifecycle of a book—it’s actually about to be finished! Partly you get to take a last look […]

13th Sage: Wicker Golem

The wicker golem appears in Shards of the Broken Sky, where it’s one of several golems performing various magical maintenance functions. But its inspiration, of course, is the 1973 British horror film The Wicker Man—making it a great monster for a creepy adventure set deep in the High Druid’s woods, where the people still hold […]

DramaSystem Askew: Planning a Game of Queer Strife Amid the Collapse

When a friend asked me to run an RPG for their group of friends—all of whom were queer, and most of whom had never played an RPG before—I gave her some options to choose from. Horror? D&D-style fantasy adventure? When I mentioned DramaSystem, her eyes lit up. The rules are very light, there are no […]

Pelgrane GMs needed for Gen Con 2019

We’re looking for GMs to run our games at Gen Con 2019! If you’re interested in joining the GM crew at Gen Con, check out the list of available game slots here. GMs will get our new 2019 t-shirts, meet up with our game creators, and receive special Pelgrane swag! Here are the adventures available for each […]

13th Sage: Giant Shark Bowl Ooze

Here’s what I love about the giant shark bowl ooze from Tome of Beasts 2: Creature Codex by Kobold Press: it’s a perfect over-the-top addition to a master villain’s lair in 13th Age. Spy movie masterminds often have tanks full of sharks, alligators, piranhas, and other menaces in their headquarters. These remind everyone who they’re […]

GMs Wanted for OrcaCon 2019 in Bellevue, WA!

Game Masters are needed to run Pelgrane RPGs at OrcaCon 2019 in Bellevue, WA January 11th-13th! We’d love to introduce this audience to games like Fall of DELTA GREEN, TimeWatch, Night’s Black Agents, 13th Age, Hillfolk/DramaSystem, Yellow King RPG, Trail of Cthulhu, #Feminism, and more. In return you’ll get a free GM badge, $5 credit […]

Icon Followers

NPC followers of icons like the Priestess, Emperor, and Archmage aren’t usually monsters—but that doesn’t stop player characters from wanting to fight them! Icon Followers will focus on playable monster-stats for human and humanoid NPCs of the Dragon Empire. Want stats for a city guard, gladiator, traveling priest, bardic college student, or Imperial Legionnaire? Icon Followers […]

13th Sage: Two Literary Takes on the Queen’s Wood

The 13th Age core book tells us little about the Queen’s Wood, where the Elf Queen rules: it’s a sprawling elven wood, largely empty now, whose trees have leaves that are “a riot of silver and gold and green and indigo.” In the lengthy description of the elven Court of Stars in 13 True Ways, we learn […]

13th Age: 5 Secret Societies of the College Arcane

At the Imperial College of the Arcane, students struggle to master the art of magic, both theoretical and applied. And wherever there are students laboring under intense pressure—both academic and social—there will always be student societies. Most tend to be small, informal groups of close friends. However, some are powerful secret societies whose histories span […]

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