Unearthly Thanks to Our Yellow King RPG Backers

A big Carcosan shout out goes to our backers of the Kickstarter for The Yellow King Roleplaying Game. Their fast and frankly overwhelming support got us over the top in four hours. Now their ravening enthusiasm has led them to crash through what I planned as days worth of stretch goals on an equally surprising […]

The Yellow King Roleplaying Game Kickstarter Launches This Wednesday at 8 pm Eastern

The sky has turned white; the stars pulse with inky blackness. This unexpected Carcosan weather pattern has trapped company principals Cat and Simon in the wilds of Ohio. Yet the commands of the pallid mask may not be delayed! The Kickstarter for The Yellow King Roleplaying Game, by Robin D. Laws, launches this Wednesday, June […]

13th Age Character Builds: Winner Fighter

THE FIGHTER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, we […]

At the Sign of the Anchor

Confronting the mind-eating minions of the Outer Dark can prove mentally, physically, and morally exhausting for even the most hardened agent of the Ordo Veritatis. To grant momentary respite to its investigators in mid-mission, the organization maintains a string of safe houses. These are marked by a common emblem: the anchor, symbolizing the need to […]

13th Age Character Builds: Iron-Archer Fighter

THE FIGHTER By ASH LAW   In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. This time, […]

Cards on the Fly in One-2-One

Cthulhu Confidential and other upcoming One-2-One games recommend using physical cards (or the digital equivalent) in play. Giving a player something to hold onto has several benefits. It’s a reminder. In a multiplayer game, key plot elements get discussed endlessly at the game as players speculate about what’s going on, how they rid themselves of […]

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