A creature for The Esoterrorists The Outer Dark Entities known as sheeple slip through thin spots in the membrane caused by the belief that a dangerous contaminant or source of disease exists nearby. They enter our reality only in rural areas where domestic livestock roam. Sheeple feed on the fatal terror of farm animals. Cows, […]
Category Archives: News
In the latest episode of their lightly resined podcast, Ken and Robin talk CIA boardgames, game fiction, fantasy world wine and the Roanoke colony.
In the latest episode of their expose-filled podcast, Ken and Robin talk Counterspy, con man films, Alex Roberts and the geomancy of the L.A. Times.
The latest edition of See Page XX is out now! Featuring the release of a 13th Age dice tray and the 13th Age Battle Scenes bundle, as well as the first three episodes of the returned Iconic 13th Age podcast, we also look at Cthulhu culture and tabletop in China, the QuickShock iteration of GUMSHOE, and […]
The Book of Demons is out in print this month, so in celebration (unholy, raucous, and malignant) of that fact, we present a way to bring demons into your 13th Age campaign a little more. Demons are always scratching at the walls of their prison, looking for a way out into the world. There are […]
In the latest episode of their well-secured podcast, Ken and Robin talk mystery-ready monsters, US Army uniforms, writing underrepresented groups, and a Newtonian book heist.
In the latest episode of their precisely planned podcast, Ken and Robin talk un-unnatural mysteries, the Skripal attack, heist flicks and William Duer.
A steady improvement curve for heroes makes sense in certain roleplaying genres. Fighting foes, getting stuff from them, and becoming increasingly powerful is not incidental to F20—it’s the core activity. The journey of a D&D character from first to twentieth level mirrors that of Conan as he progresses from scruffy barbarian to implacable king. Improvement […]
In the latest episode of their relic-festooned podcast, Ken and Robin talk gaming Annihilation, spy fiction inspirations for Fall of DELTA GREEN, subtle horror moments and a pope-grifting cleric.
by Simon Rogers In most cases, GUMSHOE puts the dice in the hands of the players. Instead of the GM making a Stealth test for a creature to sneak up on a character, players make a Sense Trouble test to avoid being surprised. When the roles are reversed, it’s the players who make a Stealth […]


