Tag Archives: creatures

Border Dweller

A foe for The Esoterrorists / Fear Itself Border Dwellers break through from the Outer Dark into our reality after scenting the psychic spoor of groups in conflict. The dispute that draws them could be between adjacent communities, or between factions in a single town. A Border Dweller can turn any collective resentment into the […]

See P. XX: Using a Game’s Core Activity to Sharpen Your Creature Design

See P. XX a column about roleplaying by Robin D. Laws A well-designed modular element for an RPG, whether we’re talking about a GMC, location, conspiracy, or occult tome, does more than extrapolate from an evocative premise. The text you write, explicitly or otherwise, indicates to the GM how it will be used in play. […]

Sheeple

A creature for The Esoterrorists The Outer Dark Entities known as sheeple slip through thin spots in the membrane caused by the belief that a dangerous contaminant or source of disease exists nearby. They enter our reality only in rural areas where domestic livestock roam. Sheeple feed on the fatal terror of farm animals. Cows, […]

See Page XX: Halloween in Yellow

No one celebrates Halloween in 1895 Paris, the first sequence of the reality-spanning Yellow King Roleplaying Game. Observance of that holiday won’t start until sometime in the 20s or 30s in the United States. However, the proximity of All Soul’s Day may provoke an uptick in the ghostly activity triggered by the publication of a […]

The Workmen

New creature for The Esoterrorists or Fear Itself A hole opens up in the road outside your house. You pay no attention to this. Guarded by construction fence, it shows every sign of being regular repair work. Maybe they’re fixing the water mains. Or resurfacing the pavement. But then it gradually dawns that you never […]

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