Category Archives: 13th Age

13th Age game

13 Hooks For Your First 13th Age Session

So, you’ve got your shiny new books (plural), rolled up your brand new characters (plural), and you’re ready for adventure (quite possibly plural, depending on how the dice rolls go)! But how to get started? Let us suggest some ways… 1. There’s A Dungeon Full Of Treasure It’s a classic for a reason. 13th Age […]

View from the Pelgrane’s Nest – November 2025

When egg nog appears on store shelves and the strains of Wham’s Last Christmas play on their public address systems, that means two things in the Pelgrane nest. One, the Great Pelgrane flaps from his nest on his annual flight to the North Pole to offer old Saint Nick his sleigh-pulling services should the reindeer […]

13th Age 1e pre-generated characters

Official Pre-Generated Characters Level 1-4 Gen Con 2015 pregens (PDF) by ASH LAW level 1 – 4: Half-Elf Fighter, Forgeborn Cleric, Tiefling Hellsinger (customized bard/barbarian multiclass), Dwarf Ranger with bear companion, Wood Elf Druid and Human Wizard. To speed things up, we pre-split the 8 background points into three backgrounds: 4-point, 3-point, and 1-point. Level 2 pregens (PDF) by Nathan Panke, […]

Celebrating 2nd Edition: Icon Talents for 13th Age

by Martin Killmann To celebrate the fresh off-the-print Second Edition of 13th Age, I would like to send a little love letter to the system. Let me showcase two of the innovations that set the 13th Age RPG apart from other d20-based tabletop RPGs, Icons and talents.   The Icons represent archetypes of powerful NPCs […]

13th Sage: Iconic Intrigues

I often talk about how icon relationships are a powerful resource in the players’ hands. In this article, I’m going to discuss how I use the presence of multiple icons as a designer and a GM to make things interesting and challenging for the heroes. The icons provide background and context for the events in […]

View from the Pelgrane’s Nest – August 2025

It feels like a mere month since I last peered out from the nest to let you know what’s up with Pelgrane Press. That’s because it was a month. Among our efforts to ramp up our activities with my coming on board as Creative Director, we’re endeavoring to return to regular publication for this very […]

Converting 13 True Ways Classes to 13th Age 2E

(necromancer art from 13 True Ways by Aaron McConnell & Lee Moyer) People have been asking me for the basic changes needed to use character classes from 13 True Ways while playing 13th Age Second Edition. Necessary Changes The simplest answer is that there are no major changes necessary! You’ll note my emphasis on the […]

Living Dungeons of the Dragon Empire

When I first started playing 13th Age, the living dungeon concept didn’t really click with me. Having spent over two decades in the world’s most popular tabletop roleplaying game, I was used to dungeons as static, trap-filled architecture: dead places built by someone, looted by someone else, and left behind. Dungeons that live, move, and […]

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