Category Archives: 13th Age

13th Age game

13th Sage: Behind the Scenes of Crown of Axis, Part Two

In part one I described how Crown of Axis began with an invitation to write the next big introductory adventure for 13th Age, and my idea to set it in the Emperor’s city of Axis. I just had to convince Rob Heinsoo this was a good idea! First, I read everything ever written about Axis in […]

13th Age: The Register of Capricious Constellations

by Julian Kay As penned by Viriel Pyrolea, formerly an esteemed seer of Lightwood, recently appointed as Imperial Astrologer. His appointment is rumored to be penance service for promoting piracy along the Spray. The capricious register consists of constellations held as neither strictly opposed to Imperial fortunes, nor loyal. Use in Imperial heraldry isn’t unknown, […]

Behemoths: Paths of the Koru

Fight off the creepy menace of the Shambler and its fungus-encrusted rot elves; join the Scavenger’s Parade to four magical markets in the far corners of the Empire; climb Skyveil’s spiral shell up into the overworld; or ride the massive behemoth, Dolphin, as it transitions between its land-form and its undead-haunted nightside-form in the depths […]

13th Age: The Register of Imperial Constellations

by Julian Kay As penned by Viriel Pyrolea, formerly an esteemed seer of Lightwood, newly appointed as Imperial Astrologer as penance service for spurring theft and piracy along the Spray. During my time in Axis, I have seen Thronehold’s glistening mounts, the clouds of Wyrmblessed, the liminal spaces between the palace portals, and more. But […]

13th Sage: Behind the Scenes of Crown of Axis, Part One

With Crown of Axis out of its design and development phases and currently with the editor, I thought See Page XX readers might be interested in hearing how the adventure came about—a behind-the-scenes look at how one adventure came to be, for aspiring RPG designers or anyone who likes to hear how the sausage gets […]

13th Age Community Use Policy

Fire Opal Media Inc. 13th Age Roleplaying Game Community Use Policy Last updated April 21st, 2016 This policy relates to non-commercial activity only. For details on the Open Game License and commercial applications, please visit the Licensing Overview. Applicable to Non-Commercial Activity The 13th Age community is an intelligent, creative, dedicated, and enthusiastic group of […]

Treacherous Treasure

By Julian Kay In the early days of our hobby, before players learned to yearn for lofty quests, adventurers’ motivation was simple: treasure was what we needed. Using wealth to draw enemies towards a trap is a standard real-world and literary trope, but early fantasy games went a step further, turning the wealth into a […]

The Plain People of Gaming: Resource Saves

Usage Dice are an F20 innovation for tracking consumables. The short version: a particular resource, like arrows in a quiver or burning torches, are rated by die size. When you use that resource, you roll the die – on a 1-2, the die drops one dice size. Roll a 1-2 on a d4, and you’re […]

13th Hwaet

Esteemed Patreon backer Simon… wait, no, strike that out. Correct that. Esteemed Pelgrane co-owner Simon Rogers asks: “I have an idea for a Page XX column which by pure coincidence would help me for my game in a week’s time. I would like (Champion tier) stats for Grendel, and Grendel’s Mother, plus suggestions for reskins […]

My Top Game Mastering Tip with Rob Heinsoo

When asked for his top GMing tip, Rob would normally make a Faustian bargain. Instead he reaches for a technique he has adopted relatively late in his d20-rolling career. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most […]

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