Tag Archives: Gareth Hanrahan

Interpersonal Reality Hacks

(For context, see the Reality Hacking rules) Interpersonal Hacks The Truth Will Out (Bullshit Detector): The target of this hack become violently, explosively ill should they attempt to utter a lie. If the victim’s lucky, it’s just vomiting. The hack’s effects last for a few minutes. Carbon Ghost (Bureaucracy): Given a set of personal documents […]

Technical Reality Hacks

(For context, see the Reality Hacking rules) Technical Hacks See The Membrane (Astronomy): This hack enables the Agent to judge local Membrane conditions by observing the stars. The Agent can tell how strong the Membrane is, and the safest direction back to ‘normal’ reality. Magic Bullet (Ballistics): Activate this hack after missing with a Firearms […]

Reality Hacks for the Esoterrorists

The Ordo Veritatis works to thwart the ghastly schemes of the Esoterrorists, who seek to undermine humanity’s sense of a rational, secure universe by playing on our fears and paranoias until reality collapses and the Membrane protecting us from the forces of the Outer Dark is forever torn. The Esoterrorists believe that destroying the Membrane […]

Academic Reality Hacks

(For context, see the Reality Hacking rules) Academic Hacks Primal Hunter (Anthropology): You gain a 6-point Scuffling pool for the next scene, but you can only use this pool when armed with melee weapons you have made yourself. A sharpened stick or just a nicely balanced stone works. You deal +1 damage with these primal […]

My Least Favorite GUMSHOE Ability with Gareth Ryder-Hanrahan

Controversy rocks the Pelgrane Video Dispatches as Gareth Ryder-Hanrahan uses our newly revitalized YouTube channel to call out his least favorite GUMSHOE ability. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries […]

The Plain People of Gaming: Building an Investigative Ability list

When creating your own game with the GUMSHOE rules – or when hacking an existing game – one key early step is deciding which investigative abilities you’re going to include. Different games use radically different numbers and lists of abilities – compare the sprawling list of abilities in The Esoterrorists to the much more compact list […]

The Plain People of Gaming: To Hell In A Handout

I must confess that I love handouts in roleplaying games. I love them a little too much. In the upcoming expanded Hideous Creatures, we’re doing player-facing documents for each monster, hinting at some aspect of the creature in an oblique way. Some tips on their creation and use… Handouts are Artefacts Handouts must feel real. […]

Gareth Ryder-Hanrahan is coming to work for Pelgrane Press

[Ed’s note: Long-time freelance writer for Pelgrane Press Gareth Ryder-Hanrahan will be working for Pelgrane Press as of October. We are very fortunate to have him – he is consistently reliable, knows and loves the GUMSHOE system and produces excellent quality writing and plays well with Ken and Robin. You can read about his work […]

Gareth Hanrahan And The New Stuff

Gareth Hanrahan will be producing a new supplement material every month for Pelgrane. He’s already submitted Dead Rock Seven, a set of adventures for Ashen Stars based on an outline by Robin Laws, and I’ll announce a playtest soon. Currently, he’s working on three game packs for Skulduggery – The Wedding, Black Smoke (winner of […]

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