Category Archives: 13th Age

13th Age game

Four Schemes of the Cult of the Devourer

The Cult of the Devourer, as seen in Eyes of the Stone Thief, are the descendants of enemies of the Emperor. They were exiled from the Dragon Empire, and ended up riding along in a living dungeon that they intended to one day turn into a weapon against the ‘usurpers’. The cult’s original goal of […]

Expanded Rituals

Ritual Magic permits a spell caster to turn one of their prepared spells into an improvised plot-bending miracle. All they need to do is have the Ritual Casting feat,  sacrifice one of their available spells, and make a skill check. The rules and Difficulty Class are simple and largely in the purview of the Gamemaster […]

Iconic Agents of Spireshadow Vale

The upcoming Prophet of the Pyre campaign takes the player characters from 1st to 10th level, from fresh-faced young adventures to epic heroes. The first part of the campaign takes place in a remote valley, isolated from the rest of the Empire. Most of the characters have never left this valley and so do not (yet!) have […]

Secrets of the Truthcallers

by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Lee Moyer & Aaron McConnell Read the introductory post here. In the much anticipated Second Edition of 13th Age we can expect to see a few changes to magic items. For the 13th and final article in this series, we explore a magic […]

Artefacts of the Ancestral Mountains

by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell & Lee Moyer Read the introductory post here. Origins: It’s said, mostly by dwarves (and their magic items!), that the first seven dwarves were carved directly from the mountains. The Smith God made a gift to each of the first seven […]

Pelgrane Press Commissions Community Icons Art

by Tim Baker Pelgrane Press and Fire Opal Games have always offered a generous compatibility license for 13th Age. While the 13th Age SRD contains hundreds of pages of content, the Dragon Empire and its icons are Product Identity, meaning they aren’t included in the Open Game Content that other publishers can freely use. With […]

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