Category Archives: 13th Age

13th Age game

A Living Dungeon to Call Home

by Mikhail Bonch-Osmolovskiy It is the dream of many an adventurer to have a place they can call their own. A fort, a manor, a tower – something to build, customize, protect. The problem, of course, is that they inevitably have to leave it behind to go on adventures. And the more world-spanning the adventures get, […]

13th Sage: Alternative Ability Scores & Very Interesting Things

Many 13th Sage columns come from moments when I realize that I’m playing the game slightly differently than I was playing it before. Today’s column features two small wrinkles that have been working well in our games. New Alternative Array Ability Scores: The first bit comes more from Jonathan than me. It’s something we put […]

13th Age Character Builds: Focused-Rebuke Occultist

Occultist by ASH LAW The occultist is an odd class—there is only ever one occultist in any campaign. The occultist is The occultist, singular. As the occultist you’ll need to pay careful attention to what is happening at the table. Most of the occultists powers involve rewinding time, nudging reality, and so forth. Your powers […]

13th Age Character Builds: Shadow Blade Occultist

Ocultist By ASH LAW The occultist is an odd class—there is only ever one occultist in any campaign. The occultist is The occultist, singular. As the occultist you’ll need to pay careful attention to what is happening at the table. Most of the occultists powers involve rewinding time, nudging reality, and so forth. Your powers […]

13th Age Character Builds: Dilettante Demonologist

Demonologist By ASH LAW The demonologist is the class for players who like things a little risky—who like playing close to the edge. Sure, you get to raise demons and bind them to your will, but if you falter you’ll unleash something very nasty into the world (and potentially against the party). Demonologists get three […]

The Plain People of Gaming: The Broken Princess

The upcoming Book of Ages describes dozens of potential ancient Icons, the heroes and villains of past Ages of the Dragon Empire, from the Enchantress to the Explorer to the Steel Colossus and the Zealot. These Icons once bestrode the world. Some vanished when the wheel of history turned and their power faded; some endured […]

13th Age Character Builds: Bloodcaller Demonologist

Demonologist The demonologist is the class for players who like things a little risky—who like playing close to the edge. Sure, you get to raise demons and bind them to your will, but if you falter you’ll unleash something very nasty into the world (and potentially against the party). Demonologists get three talents, and how […]

13th Sage: Bad Wine, New Campaign

I’ve started running a new 13th Age campaign for my Fire Opal Games comrades and their families. The PCs are (apparently) questing to recover a goddess who most of the world has forgotten. The Elf Queen has several statues of the missing goddess in one of the halls she devotes to her friends, and she […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.