Category Archives: 13th Age

13th Age game

New 13th Age Classes: A Swordmaster and an Earth Priestess Walk into the Dragon Empire

by Rob Heinsoo Several years after releasing our 13th Age grab-bag 13 True Ways, Jonathan Tweet and I have teamed up to create a new, 464-page 13th Age supplement that contains a mix of new classes, monsters, magic powers, adventures, and narrative tricks. 13th Age Glorantha (13G), published by Chaosium, and now available in PDF and […]

The Glorantha Sourcebook

A Guide to the Mythic Fantasy World of Glorantha for your 13th Age Glorantha campaign The Glorantha Sourcebook is an essential resource for Greg Stafford’s world of Glorantha, one of the most extensively developed and renowned fantasy settings of all time. A world of mythology, gods, and heroes, Glorantha has inspired roleplaying games, board games, […]

13th Age Character Builds: Wildblood Druid

DRUID By ASH LAW Druid Overview The druid, more than any other class, is shaped by its talents. A shape-changing druid with an animal companion will play very differently from a caster-style druid, and both will play differently from a warrior druid or a healing-focused druid. If you like the idea of building a class […]

13th Age Character Builds: Jack of All Magics Druid

DRUID by ASH LAW The druid, more than any other class, is shaped by its talents. A shape-changing druid with an animal companion will play very differently from a caster-style druid, and both will play differently from a warrior druid or a healing-focused druid. If you like the idea of building a class as you […]

13th Age character builds: Thrash Paladin

THE PALADIN By ASH LAW Paladins are among the simplest class to play—high hp, high AC, and hitting the unrighteous with a big weapon. They have no special powers, and are in some ways even simpler than barbarians. The first paladin build of these two plays to those strengths—focused on smiting others as hard as […]

13th Age Character Builds: Divine Paladin

PALADIN By ASH LAW Paladins are among the simplest class to play—high hp, high AC, and hitting the unrighteous with a big weapon. They have no special powers, and are in some ways even simpler than barbarians. The first paladin build of these two plays to those strengths—focused on smiting others as hard as they […]

13th Sage: More Uses for Montages

Montages—first introduced in our organized play adventures and later expanded on in the 13th Age Game Master’s Resource Book—can quickly advance a story while co-creating events and interactions that might contribute in surprising ways later in the session or the campaign. Here are the basics of running a montage: Start with a player who is […]

13th Age Chaos Mage Spellcasting: Example of Play

On the Google+ 13th Age community, Stefano Gaburri posted a question about the casting sequence of the 13th Age chaos mage class: A while ago I asked about “daily” spells for Chaos Mages, namely: since they’re limited, can a mage cast the same spell multiple times, since he’s gonna cast the same maximum number of dailies […]

13th Sage: A New Icon Relationship Variant from the 13th Arduin Campaign

By Rob Heinsoo, with Jonathan Tweet Another 13th Age campaign, another experiment with the icon relationship dice! My previous campaign was using a riff on the way that 13th Age Glorantha handles rune narrations. This time, in a campaign I’m referring to as 13th Arduin*, I’m using an idea from Jonathan that he hasn’t gotten […]

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