Category Archives: 13th Age

13th Age game

Why the winds hate elves and other stories

The upcoming Book of Ages includes the Engine of the Ages, a Microscope-like tool for collaboratively generating your own history of the Dragon Empire. Each player tells the tale of one faction (usually, one associated with their player character), while the GM mixes in other groups that may play a part in the campaign. The […]

Call of Chicago: 13 True Ways The Hellenistic Era Is Fantastic

“We have digressed on these matters, not out of a desire to criticize Herodotus, but to show that wondrous tales tend to prevail over truthful tales.” — Diodorus Siculus (c. 60 BCE), anticipating John Ford by 2,000 years Not that we normally have any truck with wondrous tales here in this here column, no sirree. […]

13th Age Character Builds: Dragon Sorcerer

THE SORCERER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. Last week […]

13th Age Character Builds: Arcane Sorcerer

THE SORCERER By ASH LAW In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements. Sorcerers are […]

The Order of the Ages

My current project (ONE of my current projects, so many current projects) is the (provisionally-titled) Book of Ages, for 13th Age. It’s mostly a grab bag of “cool stuff from previous Ages” – monsters, magic, feats, legends, adventure seeds – but here’s one of the early sections, discussing persnickety world-building questions and assumptions.  * * […]

13th Sage: Player Character Damage Math

Recently, a member of the 13th Age community who’s trying their hand at spell design asked if we had any resources to help with the math. We’ve written a lot about monster design, but haven’t really delved into classes; so for this month’s column, I’ll share the basic math behind figuring out how much damage characters should deal, […]

Call of Chicago: 13 Olympikons

Next, glad-hearted Hermes dragged the rich meats he had prepared and put them on a smooth, flat stone, and divided them into twelve portions distributed by lot, making each portion wholly honorable. — Homeric Hymn to Hermes That, you will be gobsmacked (or perhaps even godsmacked) to know, is the earliest reference known to the Twelve Olympians, and it’s not […]

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