Category Archives: 13th Age

13th Age game

Underkraken Battles

It’s once again the time of year when the Ancient of Pelgranes flaps its hoary wings and takes flight across the Dying Earth, when Simon runs his annual 13th Age game and – entirely co-incidentally – asks me to write up a monster. This time, it’s Underkrakens. Now, Underkrakens are described in 13 True Ways […]

 13th Age Ideas That Aren’t Worth A Full Page XX Article

When brainstorming for new See Page XX articles, one comes up with lots of ideas that aren’t enough for a full piece, but might spark something if you put them out into the world. So, here’s a grab bag of ideas that almost, but not quite, made it. Maybe they’ll take root in one of your games. […]

Temptations of the Dhampir

by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Roena I. Rosenberger Read the introductory post here. In crypts within Imperial walls, setting up the rituals necessary to create vampires that are anything other than slathering, bloodlusting monsters is very difficult. Most of the calculating vampire nobles working for the Lich King […]

Prophet of the Pyre

There’s always a dragon. Maybe it’s down there in the darkness of the dungeon, last and greatest of the monsters. Its long sinuous body coiled around a bed of stolen treasure, it slumbers, waiting for some doomed fools to make their way down past the upper levels, waiting for the final battle to come. Maybe […]

Monster Rituals

Sometimes, a monster’s just a bag of hit points attached to some fun attacks – the heroes roll in, spend a few perfectly enjoyable combat rounds fighting the creature, and then head on to the next encounter. Sometimes, a monster’s a major recurring foe, a devilish nemesis whose schemes and counterschemes reverberate through the campaign, […]

The Book of Sandboxes

Talk is again turning in Pelgrane Towers to my infrequently-written 13th Age campaign, Prophet of the Pyre, and when I’ll actually get around to delivering it. The first third of the campaign is set in a self-contained valley in the mountains, and that concept of the local sandbox can be useful tool for a 13th […]

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