Category Archives: Gumshoe

GUMSHOE general category

See P. XX: Adding Pushes to Your GUMSHOE Game

A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game takes a couple of design innovations that first appeared in Cthulhu Confidential and imports them back into multi-player GUMSHOE. Most notably, its QuickShock sub-system uses cards to represent the specific ongoing consequences of mental and physical harm. Importing them into previous GUMSHOE […]

GUMSHOE

GUMSHOE is a system for designing and playing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In a GUMSHOE game, the player characters discover something which triggers their investigation, and then the Game Moderator (GM) narrates them through a number of scenes, […]

Strike a Blow Against the Plink Effect With This Alternate GUMSHOE Damage Rule

Some players find damage dealing  in baseline GUMSHOE emotionally unsatisfying. This becomes an issue especially when they’ve spent a lot of points, or gotten a high die roll, only to roll low on the damage die, plinking the opponent for a miserable 1 or 2 points of Health. Rolling high to hit and then minimum […]

GUMSHOE Rules Summary

GUMSHOE is a system for designing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In GUMSHOE, the players always get the clues they need to move the narrative forward. Character Creation In a GUMSHOE game, you create player characters (PCs) by choosing […]

What’s Your GUMSHOE size?

GenCon’s come and gone, and we picked up a pleasing number of new GUMSHOE customers. Some of them came to the booth with something in mind (“do you guys do that Dracula game?” or “hey, is that the two-player Cthulhu game?” or even “hey, is this the Green Ronin booth?”), but others wanted to try GUMSHOE, but […]

The Plain People of Gaming: The Masks of Great Arkham

Since the first outbreak in 1905, the city of Great Arkham has struggled to contain the spread of an unusually virulent and dangerous form of typhoid. All vehicles leaving the city must be inspected by the transport police. These officers wear heavy gas masks and protective clothing to minimise their exposure to the toxic disinfectant […]

Cards on the Fly in One-2-One

Cthulhu Confidential and other upcoming One-2-One games recommend using physical cards (or the digital equivalent) in play. Giving a player something to hold onto has several benefits. It’s a reminder. In a multiplayer game, key plot elements get discussed endlessly at the game as players speculate about what’s going on, how they rid themselves of […]

The Tentacle Beat

One of the suggested campaign frames in Cthulhu City casts the investigators as journalists on Newspaper Row, working for one of Great Arkham’s competing newspapers. Let’s borrow a page (yellowed, and a little stained) from Bookhounds of London and look at the mechanics of playing a journalist. Newspaper Credit Rating Each newspaper has a Credit […]

The Confidential Armitage Files

The Armitage Files is Robin D Laws’ groundbreaking adventure of improvised Mythos investigation. Cthulhu Confidential is Robin D Laws’ groundbreaking game of solo Mythos investigation. Putting two groundbreaking products together is hazardous for Gamemasters. You run the risk of collapsing the ground beneath you. However, the risk can be worth it: improvised play supports the […]

The Plain People of Gaming: Icons of the Ashen Stars

There are a lot of books in the pipeline right now, but none of them are quite cooked yet, so here’s a little bit of whimsy before the cannon of self-promotion is brought to bear on this space. As you know, Bob, Icons are a lovely little mechanic from 13th Age that model the player […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.