There are a lot of books in the pipeline right now, but none of them are quite cooked yet, so here’s a little bit of whimsy before the cannon of self-promotion is brought to bear on this space. As you know, Bob, Icons are a lovely little mechanic from 13th Age that model the player […]
Category Archives: Gumshoe
GUMSHOE general category
Cthulhu City is written, if not finished, and the final book is overstuffed with Mythos gribbles and haunted architecture. There are so many cults and sorcerers lurking in there, not to mention weird Yithian machines, that I had to remove certain blasphemous tomes and cryptic relics to the virtual pages of page XX. Consider these […]
Investigate Mythos Mysteries in 1920s NYC’s Harlem Renaissance! From Chris Spivey, one of the writers of Pelgrane Press’s Cthulhu Confidential and the upcoming Out of the Woods, comes Harlem Unbound, an RPG sourcebook for GUMSHOE and Call of Cthulhu, published by Darker Hue Studios and written by Chris Spivey, one of the writers of Cthulhu Confidential and the upcoming […]
Weekend at Dracula’s At Gaelcon, I ran five sessions of the Dracula Dossier campaign in the longcon format. I’m not the first to try cramming the monster into a weekend: Steve Ellis blazed the trail there. This article is half convention report, and half general advice for those brave souls who want to try following […]
I’ve been binge-watching last year’s seasons of “Arrow” and “The Flash.” One moment both shows frequently resort to, in keeping with their balance of superhero action and emotive interactions, is the inspirational exhortation. One character, the figure everyone else needs to save the day, succumbs to doubt. Another cast member then breaks the self-doubter from […]
GUMSHOE is a hybrid system. On the one side are the fundamentally GUMSHOE investigation abilities. These allow you to get information without a random test to see if you find the book in the library, or decode the encrypted document. They also allow special benefits, which can interact with the other side of GUMSHOE – […]
Fear Itself 2nd Edition introduces the concept of an Escape Pool (p. 70), a set of rules for fleeing a horrific situation instead of following the trail of clues into the darkness. It’s a simple idea – the player characters build up a pool of points by discovering clues, spending investigative ability points, and passing […]
We might get Gar to write about the GUMSHOE and Fear Itself implications of the great Netflix series "Stranger Things" soon. Before that happens I’d like to sneak in to highlight one particular moment. Without delving too far into spoilers for those who have yet to binge, a point comes where rumpled police chief Jim […]
GUMSHOE is the rules engine used in many of Evil Pelgrane’s products, from The Esoterrorists to Trail of Cthulhu to our newest (evil) release, Timewatch. (GUMSHOE is capitalised because it’s an acronym – Generic Universal Mechanic Serving Henchmen Of Evil Why else would it be all-caps?). It’s 10 years old this year, so let’s take […]
The streets here are a concrete labyrinth. I try to go one block east, towards the ocean, and find myself crossing another bridge over the grey waters of the Miskatonic, and I’m back on the north side of the city, climbing up towards the civic monstrosity that squats atop Sentinel Hill. Transport Police, their faces […]