Category Archives: Mutant City Blues

The Plain People of Gaming: All About The Numbers

Inspired by Ray Winninger’s seminal Underground RPG from Mayfair Games (which is sorely due a reboot), these parameters for Mutant City Blues let the players shape the future of their city, shepherding it into an era of prosperity or fighting against the tide as it’s engulfed in crime and corruption. Each parameter’s measured from +3 […]

Plain People of Gaming: Random Encounters of the Quade Kind

The Quade Diagram in Mutant City Blues is a wonderful thing – it’s a structure for mysteries, an investigative method, an in-world document and a tool for character creation. One thing it doesn’t handle, though, is helping pick a random mutant power for random mutant passers-by or indecisive players. The hack below is visually ugly, […]

The Plain People of Gaming: Random Mutant City Cases

Random Case Generator If you’re stuck for inspiration in your Mutant City Blues campaigns, take this random case generator for a spin. Just roll a d6 on the tables as directed. (Note that some of the investigative abilities mentioned are from the upcoming 2nd edition of the game). Inciting Incident How do the characters discover […]

The Plain People of Gaming: Mutant City Black Ops

In the setting of Mutant City Blues, approximately one in a hundred people developed a mutant ability in the wake of the still-mysterious Sudden Mutation Event. Some powers had obvious social or commercial benefits, and mutants with these powers could easily find a place. Mutant healers transformed parts of healthcare, telepaths and dream-peepers revolutionised psychology, […]

See P. XX: Good Cop, Mutant Cop

  A column about roleplaying by Robin D. Laws Pelgrane co-publisher Simon Rogers has been thinking about Mutant City Blues lately, and maybe someday he’ll tell you about that. In the meantime, he asked me how you might play the game for a duo of enhanced police detectives, in true buddy cop fashion. Here’s a […]

Investigative Face-Punching

We might get Gar to write about the GUMSHOE and Fear Itself implications of the great Netflix series "Stranger Things" soon. Before that happens I’d like to sneak in to highlight one particular moment.  Without delving too far into spoilers for those who have yet to binge, a point comes where rumpled police chief Jim […]

TV Goes MCB

When Mutant City Blues came out, examples of super powered police procedural TV shows were hard to come by. Back then we had to imagine a hybrid of those two genres. With examples now popping up on network and streaming TV, you kids today have it easy! “The Flash” comes closest to the structure envisioned […]

The Passing Lane

A Mutant City Blues Scenario Premise Backstory: The local chapter of the Genetic Action Front has long been a lightning rod for tension between the city’s enhanced and unaltered communities. The Crime: When a recent recruit to the organization is found murdered in its offices, slumped over a photocopier, its enemies exult in the scandal. […]

Meet the Muters

In the world of Mutant City Blues, so-called muters pursue an obsessive hobby. Fascinated by people granted extraordinary powers by the Sudden Mutation Event, they attempt to log personal sightings of mutations used in the wild. Like bird watchers, they maintain journals logging their sightings. The object of the exercise is to tick off all […]

Pyramid Linking for Fun and Profit

Before we plunge into the endless deluge of “Dracula Dossier bits we couldn’t fit in anywhere else”, let us pause on the brink and consider the utility of pyramids. For those unfamiliar with the concept, Night’s Black Agents offers two pyramid diagrams to help the Gamemaster. The Conspyramid is the organizational chart of bad guys […]

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