Category Archives: Mutant City Blues

Pitching Skulduggery

Over on my main blog I’ve talked a lot about the importance of having a clear 25-word-or-less pitch statement to explain a new game you’re selling at a booth. Obviously, it helps you to get a few more copies into people’s hands. However, designers, in particular, should have that pitch in mind as they create […]

Reviews of Mutant City Blues

Here we have two 5-Star reviews of Mutant City Blues from RPGNow. “I loved the way that this linked in with the esoterrorist system. The quade diagram and the ability to create great drama with the system WITHOUT depending on the players getting the clues…..just asking the right questions. When I set it in Detroit […]

The Quade Diagram

In the world of Mutant City Blues, super powers come from a single source, and are well-documented enough to be understood with forensic science and to have been incorporated into legal proceedings. The Quade Diagram, devised by Dr Lucius Quade, maps them all out, and shows their associated defects. It’s this diagram which makes the […]

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