Category Archives: Trail of Cthulhu

My Favorite Monster with Ruth Tillman

When the Pelgranes started talking about their favorite monsters, @brightneedle jumped in to put dibs on her subterranean, misunderstood besties. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables taut, thrilling […]

More Hideous Randomness

Building on fond memories of other random generators, what might a random Trail of Cthulhu adventure generator look like? The tables below generate a highly random Trail mystery. As with all random generators, the goal is to prompt the Keeper’s creativity in connecting disparate elements – don’t expect coherence from random rolls alone! Adventure Hook […]

Cthulhu & Gaming

In our latest virtual panel, Kenneth Hite, Robin D. Laws, and Gareth Ryder-Hanrahan are joined by special guest, Chaosium’s Lynne Hardy, to discuss the perennial connection between H. P. Lovecraft’s Cthulhu Mythos. We cover the core elements of Cthulhu gaming, Call of Cthulhu’s impact on the hobby, striking a balance between hopelessness and flipping out, […]

Unknown Monsters

“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”, to quote Lovecraft. However, when it comes to translating his fiction into games, unknown monsters can be tricky to handle. In a roleplaying game, the players need to be able to make meaningful […]

The Plain People of Gaming: Mythos Prompts

While digging through old boxes, I came across a copy of long-vanished British gaming Roleplayer Independent magazine from the hoary ancient days of December 1992. It took me a few minutes to work out why I’d kept it – there’s a random Cthulhu scenario generator in there by Jim Johnston. (In fact, that article must have […]

Call of Chicago: The Phasmatological Society

They were a chance assembly of people who all happened to have some curious story current in their own family or neighbourhood which had puzzled them, and deserved (as they conceived) further investigation. Each had supposed that his own particular problem was a unique one, and was surprised when he found someone else with a […]

The Plain People of Gaming: Hideously Oblique Documents

One of my favourite bits of working on Hideous Creatures – and the infamous H*wk*ns P*p*rs, for that matter – was writing up the in-character handouts that accompany each monster. Part of the joy was obviously seeing what artistic wonders Dean Engelhardt would come up with, of course, but even if you’re not blessed with a brilliant […]

The Plain People of Gaming: Tactical Goals in Trail of Cthulhu

Tactical Objectives in Trail of Cthulhu Knowing that the Thing could surely overtake the Alert until steam was fully up, he resolved on a desperate chance; and, setting the engine for full speed, ran lightning-like on deck and reversed the wheel. There was a mighty eddying and foaming in the noisome brine, and as the steam mounted […]

Pepys’ Broadsides

A Bookhounds of London adventure seed by Adam Gauntlett The Bookhounds are asked whether or not some broadside ballads found by a builder really belonged to famed diarist Samuel Pepys, only to discover that the ballads might get them killed. Broadside Ballads This information is a 0 point spend, Bibliography, History, Library Use or similar: […]

The Plain People of Gaming: The Fall of Cthulhu City

   where we wake up electrified out of the coma by our own souls’ airplanes roaring over the roof they’ve come to drop angelic bombs the hospital illuminates itself    imaginary walls collapse     – Allen Ginsburg, Howl Cthulhu City slides into The Fall of Delta Green like a cartridge into a chamber. As written, Great Arkham’s […]

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