The following article originally appeared on an earlier iteration of See Page XX in October 2007. An Interview with writer Kenneth Hite Kenneth Hite is designing Trail of Cthulhu – a licensed version of Chaosium’s Call of Cthulhu. Here, Ken answers questions posed by our redoubtable forum members. 1. How will sanity and madness be handled- especially as they […]
Category Archives: Trail of Cthulhu
The following article originally appeared on an earlier iteration of See Page XX in October 2007. An article for Trail of Cthulhu players by Simon Carryer The 1930s were known, for good reason, as the “Golden Age of Flight”. Technical advances in aviation technology fuelled by the Great War, combined with swiftly developing mass-production, and […]
“Professor Webb had been engaged, forty-eight years before, in a tour of Greenland and Iceland in search of some Runic inscriptions which he failed to unearth …” — H.P. Lovecraft, “The Call of Cthulhu” Instead of “Runic inscriptions,” in 1860 Professor Webb finds Cthulhu in West Greenland, on a rocky ledge in the cold. But […]
When Ken selects his favorite monster, he goes for creepy crawlies with a viewpoint. Plus special bonus F20 monster! Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables taut, thrilling investigative […]
by Adam Gauntlett A scenario seed for Trail of Cthulhu, in which the Investigators must find out who’s been breaking into the Empire State Building. History The Empire State in New York is conceived in the booming, prosperous 1920s, but it breaks ground on October 1st, 1929, when the building previously on that site, the […]
“Monk was asking Vida Carlaw, ‘Do you believe a mysterious jellylike creature did any killing?’ The girl hesitated, nipping at her lips. ‘You probably think I’m foolish, but, after all, no one really knows what is in the depths of the earth. Of course, scientists have a general idea, but there may be—things—down there that […]
When the Pelgranes started talking about their favorite monsters, @brightneedle jumped in to put dibs on her subterranean, misunderstood besties. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables taut, thrilling […]
Building on fond memories of other random generators, what might a random Trail of Cthulhu adventure generator look like? The tables below generate a highly random Trail mystery. As with all random generators, the goal is to prompt the Keeper’s creativity in connecting disparate elements – don’t expect coherence from random rolls alone! Adventure Hook […]
In our latest virtual panel, Kenneth Hite, Robin D. Laws, and Gareth Ryder-Hanrahan are joined by special guest, Chaosium’s Lynne Hardy, to discuss the perennial connection between H. P. Lovecraft’s Cthulhu Mythos. We cover the core elements of Cthulhu gaming, Call of Cthulhu’s impact on the hobby, striking a balance between hopelessness and flipping out, […]
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown”, to quote Lovecraft. However, when it comes to translating his fiction into games, unknown monsters can be tricky to handle. In a roleplaying game, the players need to be able to make meaningful […]