Category Archives: Yellow King Roleplaying Game

See Page XX: Sketching Out Your Yellow King: Aftermath Series (Part One)

A column about roleplaying by Robin D. Laws The series frameworks for The Yellow King Roleplaying Game continue with a dive into ideas for your Aftermath game. Check out previous installments: Paris Part One and Part Two, and The Wars, Part One and Part Two. As before, treat this as a starter for your own […]

See Page XX: Sketching Our Your Yellow King: Wars Series (Part 2)

A column about roleplaying by Robin D. Laws This picks up where last month’s column left off, sketching out the second half of a Wars sequence for The Yellow King Roleplaying Game. Espionage Build a change of pace episode by injecting some wartime spycraft into the proceedings. For example: Military intelligence concludes that a mole […]

Night of the Hazmats

A scenario hook for The Yellow King Roleplaying Game: This Is Normal Now  The investigators step into the path of the rubbery yellow entities called hazmats when they look into the disappearance of an environmental activist. They discover that she had planned to go undercover as an employee of a toxic waste disposal company called […]

Murder by Checklist in the Yellow King RPG

Following on from this article – the advice to use Investigative Abilities as a checklist for an adventure applies doubly to Yellow King games. Unlike, say, Night’s Black Agents or Esoterrorists, where the player characters are highly competent and well-rounded investigators, Yellow King characters tend to be unusually narrow in their range of backgrounds, especially […]

Ken and Robin Talk About Stuff: Armed for the Wedding

In the latest episode of their well-circulated podcast, Ken and Robin talk scenario diagnostics, the Kent State massacre, choosing settings for The Yellow King, and Raimondo di Sangro’s anatomical machines.

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