Category Archives: Yellow King Roleplaying Game

See P. XX: What Happened in Paris

  …didn’t stay in Paris A column about roleplaying by Robin D. Laws One of the key distinguishing features of The Yellow King Roleplaying Game is its quadruple arc structure. When played in its fullest campaign mode, your YKRPG series spans four timelines/realities, with connections between the four sets of PCs reverberating from the past […]

The Poisonous Inspiration of Edme Castaing

We can say relatively little for certain about the life of Robert W. Chambers, but it is clear from his work that knew France and its history. For this reason it is tempting to believe that the name Hildred Castaigne, unreliable narrator and protagonist of the classic Yellow King story “The Repairer of Reputations,” took […]

See P. XX: How Playtesting Changed The Yellow King

  A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game is now out of my hands and progressing through the next stages of production on its way to actuality. Thanks to the eagle efforts of our dauntless playtesters, I received lots of extremely useful feedback on game play, resulting in a […]

Yellow King Art Reveal

As the project increasingly leaves my hands and heads to Pelgrane HQ and post-production, it’s time to show off a smidgen of the reality-shattering art you’ll see in The Yellow King Roleplaying Game. Brittany’s legendary city of Ys rises from the waves, by Shel Kahn, from Paris A postcard of malign implication, collage by Dean […]

See P. XX: QuickShock 101

A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game rules debut a new iteration of GUMSHOE, which we’re calling QuickShock GUMSHOE. The name combines two of the features of the new rules set: combats take way takes less time than in standard GUMSHOE mental setbacks a character may suffer in the […]

My Latest Experience with Experience

A steady improvement curve for heroes makes sense in certain roleplaying genres. Fighting foes, getting stuff from them, and becoming increasingly powerful is not incidental to F20—it’s the core activity. The journey of a D&D character from first to twentieth level mirrors that of Conan as he progresses from scruffy barbarian to implacable king. Improvement […]

Instant Pareidolia’s Gonna Getcha

The Internet has certainly jacked up standards for what a GM is supposed to improvise these days. My home group’s Yellow King Roleplaying Game series has now progressed to the final sequence, the contemporary reality horror of This is Normal Now. Accordingly, a recent session found several characters wearing Urchins, Fitbit-like devices that can’t be […]

The Missing and the Lost

A novel by Robin D. Laws Imperial America has fallen. Emperor Castaigne, who ruled the nation with secret police and even more secret sorcery, has fled. The portals that connected him to his rumored source of power, the alien realm of Carcosa, have been destroyed. After a century of tyranny, democracy has returned to the […]

Absinthe In Carcosa

The Handout to End All Handouts The City Guide That Shatters Reality At the end of the 19th century, an American art student went to Paris, read a play, and lost his grip on reality. The play was called The King in Yellow. Having read it, head reeling from absinthe, bedeviled by unseen adversaries, he […]

The Yellow King RPG Free Downloads and Resources

Paris Download a PDF Character Sheet (A4 format) (US letter format) Download a form fillable PDF Character Sheet (A4 format) (US letter format) Download a PDF Spotlight Tracker (A4 format) (US letter format) Download a PDF Relationship Table and Group Matrix (A4 format) (US letter format) Download a PDF Investigative Ability Worksheet (A4 format) (US letter format) Download a PDF […]

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