Category Archives: Yellow King Roleplaying Game

When The Pumpkins Turn Yellow

Four Hallowe’en Horrors for the Yellow King RPG   The Ugly Americans (Paris) Hallowe’en is an American tradition – well, mostly derived from immigrants from the United Kingdom, but America added a lot of sugar and exported it back. Certainly, it’s not a French tradition – the French celebrate La Toussaint, All Saint’s Day, on […]

Mr. Wilde’s WILD HALLOWE’EN

A flapper, an astronaut, a ghoul, a weird scientist, and an empress of evil walk into a Halloween party… and mind-bending reality horror ensues! Join us on the Pelgrane Press Twitch channel on October 31st at 8 PM EDT / 5PM PDT for a very This is Normal Now Pumpkin Spice session of The Yellow […]

See Page XX: What If They Seek the Book?

A column about roleplaying by Robin D. Laws A colleague currently running The Yellow King Roleplaying Game recently asked me what happens when one of your players determines to seek out “The King in Yellow,” the fictional play that brings mental dissolution and reality shattering supernatural effects to all who read it. The answer is: […]

Using Pushes in Standard GUMSHOE

Game Moderators seeing the Push rules in The Yellow King Roleplaying Game and now second edition Mutant City Blues sometimes ask how to import them into previous GUMSHOE games. To recap how Pushes work, players get two of them per scenario. They can spend Pushes to gain non-informational benefits from their investigative abilities. For example: […]

Foreshadowing In The Yellow King

One of the strange joys of a Yellow King campaign, with its quadripartite structure, is that you can be certain for months in advance what’s going to happen. That’s a rare gamemastering luxury; in other games, you can roughly guess where the campaign is going, but you can’t be sure. Maybe your Night’s Black Agents […]

The Montparnasse Train Wreck of 1895

If your Yellow King Roleplaying Game art students make it all the way to October 1895 unscathed, a dramatic news event awaits them. The Granville-Paris Express spectacularly crashes at 4 pm on the 22nd of October. According to history as it comes down to us, the driver enters the Montparnasse station too quickly and is […]

Just What You Needed – More Guilt

As previously mentioned, I’ve been running Canadian Shield, my lighthearted Fall of DELTA GREEN riff, with QuickShock rules. This lets me find gaps in The Yellow King Roleplaying Game card set to rectify here on the Pelgrane blog. Recently, an investigator’s careless words to a vengeful ghost resulted in an attack on an innocent person, who […]

See P. XX: Kitbashing QuickShock Cards Into Standard GUMSHOE

You may be wondering, either as a thought experiment or something to actually put in place, how to combine Injury and Shock cards from QuickShock, as seen in The Yellow King Roleplaying Game, with the more traditional combat system found in other GUMSHOE games. Reasons to do this: It shortens the learning curve for players […]

You Sinister Box

Virtually every group of player characters in The Wars possesses a boîtenoire, a wireless teletype machine that enables swift communication between the unit and headquarters – and, perhaps, other channels. Even setting aside any supernatural elements, military communications are a rich source of horror. When encountering someone face-to-face – say, a commanding officer ordering you […]

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